Scroll of enchantment: Difference between revisions

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== See also ==
== See also ==
* [[Scrolls]]
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of enchantment improves a chosen item or adds charges to it. A cursed copy is identified as a scroll of disenchantment and may strip powers from equipped gear.

Effects and interactions

BUC stateResult
BlessedA chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges. Blessing adds no further benefit.
UncursedA chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges.
CursedChooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.

An uncursed or blessed scroll gives a chosen non-artifact +2 enchantment and, when it can hold charges, 2d10 charges. Blessing adds no further benefit. A highly enchanted target may explode in a mana storm. An artifact instead regains a lost activated power or causes a mana storm whose strength depends on the reader's level. A cursed scroll chooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.

If money is selected, the amount changes by a random percentage instead. An unsuitable cursed target may escape unchanged, and cursed items or artifacts may merely flicker rather than become mundane.

Strategy

Use uncursed enchantment on a target whose +2 gain or added charges justify the explosion risk. Avoid pushing already highly enchanted equipment without accepting a mana storm. Unequip unique activated gear before testing a possibly cursed copy.

See also

References