Potion of invisibility: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of invisibility|object_id=76|potion_id=10|value=100|level=2|cursed=potion of aggravation}}
{{Potion infobox|name=Potion of invisibility|object_id=76|potion_id=10|value=100|level=2|cursed=potion of aggravation}}


The '''potion of invisibility''' grants temporary invisibility that disrupts several monster movement routines. A cursed copy is a ''potion of aggravation'' and instead applies the narrowly implemented vulnerability status.
The '''potion of invisibility''' grants temporary invisibility, causing many monsters to wander or stop pursuing the player directly. A cursed copy is a ''potion of aggravation'' and instead makes night-gaunt abduction much more dangerous.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 76 and potion ID 10, with weight 20, fragility 5, base value 100 Au, and item level 2. Plus does not affect duration.
Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 2. Plus does not affect duration.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


While invisible, several monster AI movement functions switch to random movement or decline their usual direct movement toward the player. The status does not make the player universally untargetable. Vulnerability is consumed only by the night-gaunt special in this source tree, where it guarantees the grab-and-teleport condition instead of the normal one-in-five roll.
While the player is invisible, several kinds of monster move randomly or stop their usual direct pursuit. Invisibility does not prevent every attack or special ability. Cursed vulnerability has one practical danger in 0.90.4: it makes a nearby night gaunt's grab-and-teleport attempt certain instead of the usual one-in-five chance.


== Strategy ==
== Strategy ==
Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts.
Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts.
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.


== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:09, 26 July 2026

The potion of invisibility grants temporary invisibility, causing many monsters to wander or stop pursuing the player directly. A cursed copy is a potion of aggravation and instead makes night-gaunt abduction much more dangerous.

Generation and appearance

It is a common level-2 random potion with a shuffled container appearance. Transparent nasties begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 2. Plus does not affect duration.

Effects and interactions

BUC stateResult
BlessedAdds 7 invisibility units and identifies itself.
UncursedAdds 2 invisibility units and identifies itself.
CursedAdds 1 through 10 vulnerability units and does not identify itself.

While the player is invisible, several kinds of monster move randomly or stop their usual direct pursuit. Invisibility does not prevent every attack or special ability. Cursed vulnerability has one practical danger in 0.90.4: it makes a nearby night gaunt's grab-and-teleport attempt certain instead of the usual one-in-five chance.

Strategy

Use invisibility before crossing monster-controlled space, but do not assume every attack or special is disabled. Blessing increases duration from 2 to 7. Avoid testing unknown copies near night gaunts, because cursed vulnerability guarantees their abduction check while it lasts.

See also

References