Potion of restoration: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of restoration|object_id=73|potion_id=7|value=50|level=3|cursed=potion of debilitation}}
{{Potion infobox|name=Potion of restoration|object_id=73|potion_id=7|value=50|level=3|cursed=potion of debilitation}}
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 73 and potion ID 7, with weight 20, fragility 5, base value 50 Au, and item level 3. Neither plus nor positive blessing changes the restoration result.
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 3. Neither plus nor positive blessing changes the restoration result.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


The beneficial branch does not increase any maximum. The cursed assignment uses the lesser of `current - 1` and `maximum - 1`, so it always lowers the chosen current stat and may leave it below maximum. Noncursed use identifies the potion; cursed use does not. Both branches recalculate melee statistics.
A noncursed copy restores current attributes but never raises their maxima. A cursed copy always lowers its chosen current attribute by at least one and may leave it below the corresponding maximum. Noncursed use identifies the potion; cursed use does not. Changes to physical attributes immediately affect melee performance.


== Strategy ==
== Strategy ==
Drink it after several current attributes have fallen to recover them all at once. Blessing is wasted on the effect itself. Because the cursed copy always lowers one stat and does not identify itself, do not blind-quaff when current attributes are already critical.
Drink it after several current attributes have fallen to recover them all at once. Blessing is wasted on the effect itself. Because the cursed copy always lowers one stat and does not identify itself, do not blind-quaff when current attributes are already critical.
== Trivial ==
No reliable creator statement tying this generic potion name to a particular cultural source was found.


== See also ==
== See also ==
* [[Draft:Potion of augmentation]]
* [[Potion of augmentation]]
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Potions]]
[[Category:Potions]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:08, 26 July 2026

The potion of restoration raises every current attribute to at least its corresponding maximum. A cursed copy is a potion of debilitation that reduces one random current attribute by one.

Generation and appearance

It is a common level-3 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 3. Neither plus nor positive blessing changes the restoration result.

Effects and interactions

BUC stateResult
BlessedRestores strength, constitution, dexterity, agility, intelligence, and power to at least their maxima.
UncursedSame full current-stat restoration as blessed.
CursedRandomly chooses one of the six current stats and reduces it by one.

A noncursed copy restores current attributes but never raises their maxima. A cursed copy always lowers its chosen current attribute by at least one and may leave it below the corresponding maximum. Noncursed use identifies the potion; cursed use does not. Changes to physical attributes immediately affect melee performance.

Strategy

Drink it after several current attributes have fallen to recover them all at once. Blessing is wasted on the effect itself. Because the cursed copy always lowers one stat and does not identify itself, do not blind-quaff when current attributes are already critical.

See also

References