Scroll of summoning: Difference between revisions

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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Scroll infobox|name=Scroll of summoning|object_id=63|scroll_id=21|value=300|level=2|cursed=scroll of summoning}}
{{Scroll infobox|name=Scroll of summoning|object_id=63|scroll_id=21|value=300|level=2|cursed=scroll of summoning}}


The '''scroll of summoning''' creates a random hostile monster on a nearby floor square. Despite the usual expectation that blessing helps summoning, this implementation deliberately invokes the cursed summoning path for every BUC state.
The '''scroll of summoning''' creates a random hostile monster on a nearby floor square. Blessed, uncursed, and cursed copies all produce the same hostile result.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 63 and scroll ID 21, with weight 5, fragility 1, base value 300 Au, and item level 2. The wrapper identifies the scroll and passes `-1, -1` to the summoning function without reading the scroll's blessing.
Each copy weighs 5, has fragility 1, a base value of 300 Au, and item level 2. Reading it identifies the scroll, regardless of BUC.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


The game scans the eight adjacent directions for an in-bounds floor square without a creature. If one is found, it chooses uniformly from the full monster table, creates that monster, marks it hostile, and adds it to the level list. If no suitable adjacent square exists, nothing is created. The scroll identifies itself in every state and is still consumed on failure.
The monster appears on an unoccupied floor square among the eight spaces around the reader. Its type can be anything in the game's monster roster and it is always hostile. If every adjacent space is occupied or unsuitable, no monster appears, but the scroll is still identified and consumed.


== Strategy ==
== Strategy ==
Do not bless this scroll: blessing does not tame the result or control its type. Read it only when a hostile random monster is useful or manageable, ideally with terrain and an escape route already prepared. Surrounding the reader with non-floor or occupied squares can force the effect to fail, but the scroll is still spent.
Do not bless this scroll: blessing does not tame the result or control its type. Read it only when a hostile random monster is useful or manageable, ideally with terrain and an escape route already prepared. Surrounding the reader with non-floor or occupied squares can force the effect to fail, but the scroll is still spent.
== Trivial ==
No reliable creator statement tying this generic item name to a particular cultural source was found.


== See also ==
== See also ==
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* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
[[Category:Scrolls]]
[[Category:Scrolls]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Latest revision as of 03:04, 26 July 2026

The scroll of summoning creates a random hostile monster on a nearby floor square. Blessed, uncursed, and cursed copies all produce the same hostile result.

Generation and appearance

It is one of the 24 common random scroll types and receives a shuffled unidentified inscription each game. Fnords begin with this scroll in their fixed inventory; random copies otherwise begin uncursed.

Data and mechanics

Each copy weighs 5, has fragility 1, a base value of 300 Au, and item level 2. Reading it identifies the scroll, regardless of BUC.

Effects and interactions

BUC stateResult
BlessedCreates one random hostile monster on an adjacent free floor square.
UncursedCreates one random hostile monster on an adjacent free floor square.
CursedCreates one random hostile monster on an adjacent free floor square.

The monster appears on an unoccupied floor square among the eight spaces around the reader. Its type can be anything in the game's monster roster and it is always hostile. If every adjacent space is occupied or unsuitable, no monster appears, but the scroll is still identified and consumed.

Strategy

Do not bless this scroll: blessing does not tame the result or control its type. Read it only when a hostile random monster is useful or manageable, ideally with terrain and an escape route already prepared. Surrounding the reader with non-floor or occupied squares can force the effect to fail, but the scroll is still spent.

See also

References