Obsolete:Potion of monster detection: Difference between revisions

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<div class="omega-version-box"><strong>Obsolete article.</strong> Preserved for history; this text is not current guidance. The replacement remains a draft: [[Draft:Potion of monster detection]].</div>
<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 -->
{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Potion infobox|name=Potion of monster detection|object_id=69|potion_id=3|value=10|level=1|cursed=potion of monster detection}}
{{Potion infobox|name=Potion of monster detection|object_id=69|potion_id=3|value=10|level=1|cursed=potion of monster detection}}
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== See also ==
== See also ==
* [[Draft:Potion]]
* [[Potion]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]


[[Category:Drafts]]
 
[[Category:Potions]]
 
[[Category:Omega 0.90.4]]
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[[Category:Obsolete articles]]

Latest revision as of 06:33, 9 September 2026

Obsolete article. Preserved for history; this text is not current guidance. The replacement remains a draft: Draft:Potion of monster detection.
Omega 0.90.4

The potion of monster detection temporarily plots every living monster on the current level. A cursed copy instead fills the display with unrelated random monster glyphs at random coordinates.

Generation and appearance

It is a common level-1 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not alter the noncursed result.

Effects and interactions

BUC stateResult
BlessedPlots every monster with positive HP at its real position.
UncursedPlots every monster with positive HP at its real position.
CursedFor each living monster, plots a random monster glyph at a random position.

The detection screen remains until the player presses a key, then returns to the normal view. A noncursed copy identifies itself; a cursed copy does not. A cursed copy attempts to show one false symbol for each living monster, but symbols can overlap, so even their visible count is unreliable.

Strategy

Use a verified noncursed copy to assess a dangerous or unfamiliar level before moving. Blessing has no added benefit. A cursed screen cannot safely guide routing because neither monster identity nor position is preserved.

See also

References