Scroll of dispelling: Difference between revisions
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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}} | {{Scroll infobox|name=Scroll of dispelling|object_id=62|scroll_id=20|value=250|level=3|cursed=scroll of self-dispelling}} | ||
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* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
[[Category:Scrolls]] | [[Category:Scrolls]] | ||
[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
Latest revision as of 03:04, 26 July 2026
| ? | |
| Base value (Au) | 250 |
|---|---|
| Item level | 3 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of self-dispelling |
The scroll of dispelling targets magical effects on the reader, a monster, or certain terrain. A cursed copy is identified as a scroll of self-dispelling and strips the reader's temporary beneficial statuses instead.
Generation and appearance
It is one of the 24 common random scroll types and uses the per-game shuffled inscription pool described at Scroll#Unidentified inscriptions. Randomly generated copies begin uncursed. No fixed carrier is defined for this scroll.
Data and mechanics
Each copy weighs 5, has fragility 1, a base value of 250 Au, and item level 3. Reading a noncursed copy gives it a hidden 0-through-2 strength bonus, so two otherwise identical scrolls may not dispel equally powerful magic.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Prompts for a target with effective strength 1 through 3. |
| Uncursed | Prompts for a target with effective strength 0 through 2. |
| Cursed | Offers no target; instead it brings most temporary beneficial effects to the verge of expiring. |
Targeting yourself can uncurse equipped items, provided the scroll is strong enough to overcome each item's curse. Targeting a sufficiently low-level monster strips its special and ranged abilities, reduces any special melee attack to an ordinary attack, removes its immunities, and ends invisibility or intangibility. A suitable terrain target can disable fire, waking-statue, teleport, or disintegration traps, or turn a magic pool into water.
A cursed scroll nearly expires temporary accuracy, displacement, haste, breathing, invisibility, regeneration, alertness, heroism, levitation, and true sight. Most end immediately; haste and regeneration can linger for one more move.
Strategy
For uncursing equipment, an uncursed scroll is unreliable because its strength varies; a blessed copy always has at least some dispelling power. Against monsters, the weakest roll cannot affect any positive-level target, and stronger monsters require a better roll. Choose the target before reading because cancelling after selecting the scroll still consumes it.