Draft:Spear: Difference between revisions

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{{Weapon infobox|name=Spear|damage=10|hit=+10|attack=Thrusting|hands=1|price=100|weight=50}}
{{Weapon infobox|name=Spear|damage=10|hit=+10|attack=Thrusting|hands=1|price=100|weight=50}}


A '''spear''' is a one-handed thrusting weapon in Omega, usable in melee or as a thrown projectile. The [[Draft:Order of Paladins|Order of Paladins]] gives an enchanted, blessed spear to new members. This reward is a modified ordinary spear, not a separate named artifact.
A '''spear''' is a one-handed thrusting weapon in Omega, usable in melee or as a thrown projectile. The [[Draft:Order of Paladins|Order of Paladins]] gives an enchanted, blessed spear to new members. This reward is a modified ordinary spear, not a separate named artifact.<ref name="iinit-h-212">{{Source|iinit.h|212}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
[[Draft:Julie's Armor of Proof and Weapons of Quality|Julie's]] armorer shop sells fully identified, uncursed +0 spears for '''100 Au'''. Spears also occur as random weapons, where their enchantment and blessing vary.
[[Draft:Julie's Armor of Proof and Weapons of Quality|Julie's]] armorer shop sells fully identified, uncursed +0 spears for '''100 Au'''. Spears also occur as random weapons, where their enchantment and blessing vary.


A new Order recruit receives a fully identified '''+1 spear with blessing strength +9''', together with a horse, and becomes mounted immediately. Entry requires positive alignment and neither Legion nor Arena membership. A neutral character can meet the alignment requirement by donating 1 Au at the hospice; the full route is described in [[Draft:Your first weapon|Your first weapon]].
A new Order recruit receives a fully identified '''+1 spear with blessing strength +9''', together with a horse, and becomes mounted immediately. Entry requires positive alignment and neither Legion nor Arena membership. A neutral character can meet the alignment requirement by donating 1 Au at the hospice; the full route is described in [[Draft:Your first weapon|Your first weapon]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="item-c-make_weapon">{{Source|item.c|188}} (<code>make_weapon</code>).</ref><ref name="site1-c-l_armorer">{{Source|site1.c|164}} (<code>l_armorer</code>).</ref><ref name="lev-c-make_creature">{{Source|lev.c|317}} (<code>make_creature</code>).</ref><ref name="guild1-c-l_merc_guild">{{Source|guild1.c|12}} (<code>l_merc_guild</code>).</ref><ref name="guild1-c-l_arena">{{Source|guild1.c|300}} (<code>l_arena</code>).</ref><ref name="guild2-c-l_order">{{Source|guild2.c|631}} (<code>l_order</code>).</ref>


== Description ==
== Description ==
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The spear can be thrown and recovered from an accessible landing square on ordinary ground after either a hit or a miss. Throwing follows the [[Draft:Melee attacks#Throwing ordinary melee weapons|ordinary weapon rule]]: its higher weapon damage rating is not independently added when it is a spare projectile and another weapon remains wielded.
The spear can be thrown and recovered from an accessible landing square on ordinary ground after either a hit or a miss. Throwing follows the [[Draft:Melee attacks#Throwing ordinary melee weapons|ordinary weapon rule]]: its higher weapon damage rating is not independently added when it is a spare projectile and another weapon remains wielded.


A spear can tunnel through suitable walls, using twice its damage rating in the wall-breaking check. Tunneling mishaps can damage it. Its larger contribution than a dagger's helps with the success check, but it does not make all walls breakable.
A spear can tunnel through suitable walls, using twice its damage rating in the wall-breaking check. Tunneling mishaps can damage it. Its larger contribution than a dagger's helps with the success check, but it does not make all walls breakable.<ref name="aux1-c-calc_melee">{{Source|aux1.c|281}} (<code>calc_melee</code>).</ref><ref name="aux2-c-tacplayer">{{Source|aux2.c|636}} (<code>tacplayer</code>).</ref><ref name="command3-c-fire">{{Source|command3.c|223}} (<code>fire</code>).</ref><ref name="command3-c-tunnel">{{Source|command3.c|865}} (<code>tunnel</code>).</ref><ref name="inv-c-switch_to_slot">{{Source|inv.c|1345}} (<code>switch_to_slot</code>).</ref>


== Strategy ==
== Strategy ==
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The Order's spear is a strong starting weapon, especially with its accompanying mount. The +1 enchantment adds one hit point and one damage point; the +9 blessing is not another +9 combat bonus. Being mounted adds a separate +10 to hit and damage rating with any weapon. Judge an upgrade with that distinction in mind: the horse's contribution is lost on dismounting, not on replacing the spear.
The Order's spear is a strong starting weapon, especially with its accompanying mount. The +1 enchantment adds one hit point and one damage point; the +9 blessing is not another +9 combat bonus. Being mounted adds a separate +10 to hit and damage rating with any weapon. Judge an upgrade with that distinction in mind: the horse's contribution is lost on dismounting, not on replacing the spear.


Keep the Order gift for melee rather than choosing it as a projectile solely for its enchantment. A cheap spare dagger can use the spear wielder's combat scores without throwing the valuable spear away. For digging, a spare [[Draft:Club|club]] gives up the spear's stronger wall-breaking contribution but avoids the ordinary tunneling weapon-damage check.
Keep the Order gift for melee rather than choosing it as a projectile solely for its enchantment. A cheap spare dagger can use the spear wielder's combat scores without throwing the valuable spear away. For digging, a spare [[Draft:Club|club]] gives up the spear's stronger wall-breaking contribution but avoids the ordinary tunneling weapon-damage check.<ref name="iinit-h-174-212">{{Source|iinit.h|174|212}}.</ref><ref name="aux2-c-tacplayer" /><ref name="command3-c-fire" /><ref name="command3-c-tunnel" />
 
== References ==
<references />


[[Category:Drafts]]
[[Category:Drafts]]

Latest revision as of 06:59, 9 September 2026

Omega 0.90.4

A spear is a one-handed thrusting weapon in Omega, usable in melee or as a thrown projectile. The Order of Paladins gives an enchanted, blessed spear to new members. This reward is a modified ordinary spear, not a separate named artifact.[1]

Generation

Julie's armorer shop sells fully identified, uncursed +0 spears for 100 Au. Spears also occur as random weapons, where their enchantment and blessing vary.

A new Order recruit receives a fully identified +1 spear with blessing strength +9, together with a horse, and becomes mounted immediately. Entry requires positive alignment and neither Legion nor Arena membership. A neutral character can meet the alignment requirement by donating 1 Au at the hospice; the full route is described in Your first weapon.[2][3][4][5][6][7][8]

Description

The spear occupies Weapon hand alone, leaving Ready hand available. Its normal thrust gains Dexterity-based accuracy, and it permits selecting riposte. Like other ordinary melee weapons, it can lunge. Saved combat actions persist when weapons are changed; the melee rules describe how this can leave a spear using a cut instead of its normal thrust.

The spear can be thrown and recovered from an accessible landing square on ordinary ground after either a hit or a miss. Throwing follows the ordinary weapon rule: its higher weapon damage rating is not independently added when it is a spare projectile and another weapon remains wielded.

A spear can tunnel through suitable walls, using twice its damage rating in the wall-breaking check. Tunneling mishaps can damage it. Its larger contribution than a dagger's helps with the success check, but it does not make all walls breakable.[9][10][11][12][13]

Strategy

Compared with a 10 Au dagger, a plain spear offers four additional damage points but two fewer hit points and five times the weight. A Dexterity-heavy character can use thrust accuracy to support that damage trade. At the same 100 Au price, an epee instead favors accuracy: +15 hit and damage rating 6, against the spear's +10 and 10.

The Order's spear is a strong starting weapon, especially with its accompanying mount. The +1 enchantment adds one hit point and one damage point; the +9 blessing is not another +9 combat bonus. Being mounted adds a separate +10 to hit and damage rating with any weapon. Judge an upgrade with that distinction in mind: the horse's contribution is lost on dismounting, not on replacing the spear.

Keep the Order gift for melee rather than choosing it as a projectile solely for its enchantment. A cheap spare dagger can use the spear wielder's combat scores without throwing the valuable spear away. For digging, a spare club gives up the spear's stronger wall-breaking contribution but avoids the ordinary tunneling weapon-damage check.[14][10][11][12]

References