Scroll of acquirement: Difference between revisions

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{{Scroll infobox|name=Scroll of acquirement|object_id=45|scroll_id=3|value=5000|level=7|cursed=scroll of destruction}}
{{Scroll infobox|name=Scroll of acquirement|object_id=45|scroll_id=3|value=5000|level=7|cursed=scroll of destruction}}


The '''scroll of acquirement''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of destruction''.
The '''scroll of acquirement''' creates an item from a category chosen by the reader. A cursed copy is instead identified as a ''scroll of destruction'' and can destroy equipped gear.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 5000, item level 7, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Lets the reader choose a category and then an exact listed item; the created item is fully identified.</td></tr>
<tr><td>Blessed</td><td>Lets the reader choose a category and then an exact listed item; the created item is fully identified.</td></tr>
<tr><td>Uncursed</td><td>Creates a random item from a category chosen by the reader.</td></tr>
<tr><td>Uncursed</td><td>Creates a random item from a category chosen by the reader.</td></tr>
<tr><td>Cursed</td><td>Destroys a random equipped possession; does nothing when no eligible item exists.</td></tr>
<tr><td>Cursed</td><td>Destroys a random equipped possession; does nothing when no eligible item exists.</td></tr>
</tbody>
</table>
</table>
An uncursed scroll asks for an item category and creates a random item from it. A blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.


== Effects and interactions ==
Available categories include potions, scrolls, rings, sticks, armor, shields, weapons, boots, cloaks, food, and things. Artifacts cannot normally be selected.
An uncursed scroll asks for an item category. A neutral copy creates a random item in that category; a blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.
 
The wrapper changes the consumed scroll into a blank scroll before acquisition so inventory mutation cannot invalidate it. Available categories include potions, scrolls, rings, sticks, armor, shields, weapons, boots, cloaks, food, and things; artifacts are not a normal choice.


== Strategy ==
== Strategy ==
Blessed acquirement is far more controllable than neutral acquirement, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.
Blessed acquirement is far more controllable than an uncursed copy, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.


== Trivial ==
== See also ==
A search of public Omega and roguelike sources found no reliable creator statement establishing a specific cultural origin for this scroll's name. The article therefore treats the source-code name as canonical without assigning an unsupported reference.
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of acquirement creates an item from a category chosen by the reader. A cursed copy is instead identified as a scroll of destruction and can destroy equipped gear.

Effects and interactions

BUC stateResult
BlessedLets the reader choose a category and then an exact listed item; the created item is fully identified.
UncursedCreates a random item from a category chosen by the reader.
CursedDestroys a random equipped possession; does nothing when no eligible item exists.

An uncursed scroll asks for an item category and creates a random item from it. A blessed copy also lets the reader choose an exact listed item and creates it fully identified. A cursed copy destroys a random equipped possession, or does nothing when there is no eligible item.

Available categories include potions, scrolls, rings, sticks, armor, shields, weapons, boots, cloaks, food, and things. Artifacts cannot normally be selected.

Strategy

Blessed acquirement is far more controllable than an uncursed copy, so preserve a blessing source when a specific item would solve a run. Before risking an unknown copy, remove irreplaceable equipment; cursed destruction draws from equipped possessions.

See also

References