Draft:High Priest of Hecate: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
The '''High Priest of Hecate''' leads Hecate's priesthood. The initial holder is '''Dara''', a spellcaster whose '''Holy Symbol of Hecate''' appears unidentified as an '''Obsidian Crescent'''. Athena's Senior Priests need it for their final promotion; it is also accepted for becoming [[Draft:Archdruid|Archdruid]]. | The '''High Priest of Hecate''' leads Hecate's priesthood. The initial holder is '''Dara''', a spellcaster whose '''[[Draft:Holy Symbol of Hecate|Holy Symbol of Hecate]]''' appears unidentified as an '''Obsidian Crescent'''. Athena's Senior Priests need it for their final promotion; it is also accepted for becoming [[Draft:Archdruid|Archdruid]].<ref name="lib-omega-hi">{{Source|lib/omega.hi}}.</ref><ref name="mon-c-make_hiscore_npc">{{Source|mon.c|529}} (<code>make_hiscore_npc</code>).</ref><ref name="mon-c-determine_npc_behavior">{{Source|mon.c|626}} (<code>determine_npc_behavior</code>).</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 8: | Line 8: | ||
| Dara || 10 || 9 || 220 || 9 || 5 || 9 || 180 | | Dara || 10 || 9 || 220 || 9 || 5 || 9 || 180 | ||
|} | |} | ||
__TOC__ | |||
== Encounters == | == Encounters == | ||
The main | The main [[Draft:Temple of Hecate|Church of the Far Side]] lies southwest of [[Draft:Rampart|Rampart]], at world coordinates '''19, 46'''. Dara occupies the northwestern chamber, connected to the central altar by a concealed passage to the altar's north. Hecate's followers receive a nonhostile initial temple; outsiders face hostile inhabitants. | ||
The office-holder can also be selected as a [[Draft:Mansions|mansion]] resident, through wilderness encounters or by a random historical-person summon. A mansion Dara starts hostile regardless of your patron. The [[Draft:High priests|shared rules]] describe these sources and the missing-priest behavior after a player's promotion. | The office-holder can also be selected as a [[Draft:Mansions|mansion]] resident, through wilderness encounters or by a random historical-person summon. A mansion Dara starts hostile regardless of your patron. The [[Draft:High priests|shared rules]] describe these sources and the missing-priest behavior after a player's promotion. | ||
Dara uses ordinary personal dialogue rather than offering priesthood services directly. In combat, the initial holder's spellcasting matters far more than the small melee damage value: sight of a hostile player allows spells including poison, sleep, curses, equipment destruction, level drain and disintegration, subject to magic resistance. Later holders can have different recorded styles. | Dara uses ordinary personal dialogue rather than offering priesthood services directly. In combat, the initial holder's spellcasting matters far more than the small melee damage value: sight of a hostile player allows spells including poison, sleep, curses, equipment destruction, level drain and disintegration, subject to magic resistance. Later holders can have different recorded styles.<ref name="country-c-load_temple">{{Source|country.c|473}} (<code>load_temple</code>).</ref><ref name="country-c-make_high_priest">{{Source|country.c|628}} (<code>make_high_priest</code>).</ref><ref name="house-c-make_mansion_npc">{{Source|house.c|218}} (<code>make_mansion_npc</code>).</ref><ref name="mspec-c-m_sp_spell">{{Source|mspec.c|135}} (<code>m_sp_spell</code>).</ref><ref name="aux3-c-magic_resist">{{Source|aux3.c|395}} (<code>magic_resist</code>).</ref> | ||
== Succession and strategy == | == Succession and strategy == | ||
| Line 21: | Line 23: | ||
Athena's followers seeking Dara's symbol should account for the danger of approaching an enemy spellcaster. A successful theft supplies the quest object without killing Dara, but moves alignment one point toward Chaos; do not let that remove the positive alignment required for Athena's promotion. An eligible mansion encounter offers the same symbol, with its own defenses and hostility. | Athena's followers seeking Dara's symbol should account for the danger of approaching an enemy spellcaster. A successful theft supplies the quest object without killing Dara, but moves alignment one point toward Chaos; do not let that remove the positive alignment required for Athena's promotion. An eligible mansion encounter offers the same symbol, with its own defenses and hostility. | ||
Killing the priest installs a new holder and does not award you the office. '''An identified stolen symbol remains unsafe to activate'''; preserve it for the promotion that authorizes its use. | Killing the priest installs a new holder and does not award you the office. '''An identified stolen symbol remains unsafe to activate'''; preserve it for the promotion that authorizes its use.<ref name="priest-c-increase_priest_rank">{{Source|priest.c|242}} (<code>increase_priest_rank</code>).</ref><ref name="priest-c-hp_req_test">{{Source|priest.c|401}} (<code>hp_req_test</code>).</ref><ref name="priest-c-make_hp">{{Source|priest.c|476}} (<code>make_hp</code>).</ref><ref name="itemf3-c-i_symbol">{{Source|itemf3.c|176}} (<code>i_symbol</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref> | ||
== References == | |||
<references /> | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
Latest revision as of 04:14, 10 September 2026
The High Priest of Hecate leads Hecate's priesthood. The initial holder is Dara, a spellcaster whose Holy Symbol of Hecate appears unidentified as an Obsidian Crescent. Athena's Senior Priests need it for their final promotion; it is also accepted for becoming Archdruid.[1][2][3]
| Initial holder | Recorded level | Combat level | HP | Attack strength | Armor class | Base melee damage | Kill XP |
|---|---|---|---|---|---|---|---|
| Dara | 10 | 9 | 220 | 9 | 5 | 9 | 180 |
Encounters
The main Church of the Far Side lies southwest of Rampart, at world coordinates 19, 46. Dara occupies the northwestern chamber, connected to the central altar by a concealed passage to the altar's north. Hecate's followers receive a nonhostile initial temple; outsiders face hostile inhabitants.
The office-holder can also be selected as a mansion resident, through wilderness encounters or by a random historical-person summon. A mansion Dara starts hostile regardless of your patron. The shared rules describe these sources and the missing-priest behavior after a player's promotion.
Dara uses ordinary personal dialogue rather than offering priesthood services directly. In combat, the initial holder's spellcasting matters far more than the small melee damage value: sight of a hostile player allows spells including poison, sleep, curses, equipment destruction, level drain and disintegration, subject to magic resistance. Later holders can have different recorded styles.[4][5][6][7][8]
Succession and strategy
Hecate's Senior Priests must bring the Holy Symbol of Athena to Hecate's altar and exceed the incumbent's recorded character level, initially requiring level 11. The promotion grants Desecration, +5 current and maximum Power and an authorized Symbol of Hecate.
Athena's followers seeking Dara's symbol should account for the danger of approaching an enemy spellcaster. A successful theft supplies the quest object without killing Dara, but moves alignment one point toward Chaos; do not let that remove the positive alignment required for Athena's promotion. An eligible mansion encounter offers the same symbol, with its own defenses and hostility.
Killing the priest installs a new holder and does not award you the office. An identified stolen symbol remains unsafe to activate; preserve it for the promotion that authorizes its use.[9][10][11][12][13]
References
- ↑ lib/omega.hi in Omega 0.90.4.
- ↑ mon.c in Omega 0.90.4, line 529 (
make_hiscore_npc). - ↑ mon.c in Omega 0.90.4, line 626 (
determine_npc_behavior). - ↑ country.c in Omega 0.90.4, line 473 (
load_temple). - ↑ country.c in Omega 0.90.4, line 628 (
make_high_priest). - ↑ house.c in Omega 0.90.4, line 218 (
make_mansion_npc). - ↑ mspec.c in Omega 0.90.4, line 135 (
m_sp_spell). - ↑ aux3.c in Omega 0.90.4, line 395 (
magic_resist). - ↑ priest.c in Omega 0.90.4, line 242 (
increase_priest_rank). - ↑ priest.c in Omega 0.90.4, line 401 (
hp_req_test). - ↑ priest.c in Omega 0.90.4, line 476 (
make_hp). - ↑ itemf3.c in Omega 0.90.4, line 176 (
i_symbol). - ↑ mon.c in Omega 0.90.4, line 134 (
m_death).