Draft:Potion of augmentation: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
m 将源码脚注移到对应表格和论断旁,细化总览及条件表的出处位置
 
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{{Consumable infobox|name=Potion of augmentation|kind=Potion|glyph=!|color=light-green|value=200|level=5|weight=20|appearance=Random container|cursed=Potion of debilitation}}
{{Consumable infobox|name=Potion of augmentation|kind=Potion|glyph=!|color=light-green|value=200|level=5|weight=20|appearance=Random container|cursed=Potion of debilitation}}
A '''potion of augmentation''' raises current attributes above their normal maxima. Blessing changes it from a random single-attribute improvement to an improvement of all six attributes.
A '''potion of augmentation''' raises current attributes above their normal maxima. Blessing changes it from a random single-attribute improvement to an improvement of all six attributes.<ref name="iinit-h-162">{{Source|iinit.h|162}}.</ref>
 
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== Generation ==
== Generation ==
It is an item-level-5 ordinary [[Draft:Potion|potion]], obtainable from random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. Random positive enchantment does not strengthen augmentation.
It is an item-level-5 ordinary [[Draft:Potion|potion]], obtainable from random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]]. Random positive enchantment does not strengthen augmentation.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_potion">{{Source|item.c|179}} (<code>make_potion</code>).</ref>


== Description ==
== Description ==
An uncursed potion selects one attribute uniformly from Strength, Constitution, Dexterity, Agility, Intelligence and Power. The selected current value becomes the greater of its old current value plus one and its recorded maximum plus one. It therefore repairs a drained selected attribute and raises it beyond maximum in the same use.
The six attributes are Strength, Constitution, Dexterity, Agility, Intelligence and Power. In the table, ''C'' is an attribute's current value and ''M'' its recorded maximum.


A positively blessed potion applies that rule to all six attributes. Additional blessing strength does not add more points. '''The recorded maxima do not increase.''' The gains have no dedicated countdown, but effects that reset current attributes to their maxima can remove them. Repeated augmentation can continue raising current values.
{| class="wikitable"
! Potion state !! Attributes affected !! New current value<ref name="effect2-c-augment">{{Source|effect2.c|477}} (<code>augment</code>).</ref>
|-
| Uncursed || One, chosen uniformly || Greater of ''C'' + 1 and ''M'' + 1
|-
| Blessed || All six || Greater of ''C'' + 1 and ''M'' + 1 for each
|-
| Cursed || One, chosen uniformly || Lesser of ''C'' &minus; 1 and ''M'' &minus; 1
|}


A cursed potion reduces one randomly selected current attribute to the lesser of current minus one and maximum minus one. This matches cursed [[Draft:Potion of restoration|restoration]] and shares its ''potion of debilitation'' name. Noncursed drinking identifies the type; cursed drinking does not.
Noncursed augmentation repairs a drained affected attribute and raises it beyond maximum in the same use. Additional positive blessing strength does not add more points. '''The recorded maxima do not change.''' The gains have no dedicated countdown, but effects that reset current attributes to their maxima can remove them. Repeated augmentation can continue raising current values.
 
The cursed effect matches cursed [[Draft:Potion of restoration|restoration]] and shares its ''potion of debilitation'' name. Noncursed drinking identifies the type; cursed drinking does not.<ref name="itemf1-c-i_augment">{{Source|itemf1.c|254}} (<code>i_augment</code>).</ref>


== Strategy ==
== Strategy ==
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The distinction also matters for [[Draft:Azoth|Azoth]]: high current Strength can trigger Azoth's overdose check even when that Strength came from another source. More current attributes are not always a reason to drink every powerful potion immediately.
The distinction also matters for [[Draft:Azoth|Azoth]]: high current Strength can trigger Azoth's overdose check even when that Strength came from another source. More current attributes are not always a reason to drink every powerful potion immediately.


== References ==
<references />
[[Category:Potions]]
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<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:162; itemf1.c:254-260,262-293; effect2.c:477-511; site2.c:109-131; aux1.c:280-355. Original-function assertions: wiki/research/consumables-0.90.4.md. -->
[[Category:Potions]]

Latest revision as of 07:07, 9 September 2026

Omega 0.90.4

A potion of augmentation raises current attributes above their normal maxima. Blessing changes it from a random single-attribute improvement to an improvement of all six attributes.[1]

Generation

It is an item-level-5 ordinary potion, obtainable from random loot, pawn-shop stock and acquirement. Random positive enchantment does not strengthen augmentation.[2][3][4][5]

Description

The six attributes are Strength, Constitution, Dexterity, Agility, Intelligence and Power. In the table, C is an attribute's current value and M its recorded maximum.

Potion state Attributes affected New current value[6]
Uncursed One, chosen uniformly Greater of C + 1 and M + 1
Blessed All six Greater of C + 1 and M + 1 for each
Cursed One, chosen uniformly Lesser of C − 1 and M − 1

Noncursed augmentation repairs a drained affected attribute and raises it beyond maximum in the same use. Additional positive blessing strength does not add more points. The recorded maxima do not change. The gains have no dedicated countdown, but effects that reset current attributes to their maxima can remove them. Repeated augmentation can continue raising current values.

The cursed effect matches cursed restoration and shares its potion of debilitation name. Noncursed drinking identifies the type; cursed drinking does not.[7]

Strategy

Blessing is particularly valuable here: it replaces a one-in-six chance at the desired attribute with improvement of every attribute. Save a known copy for that preparation when practical. If immediate repair of one or more drained attributes is the goal, restoration is usually the more focused resource.

Plan the gain around services that reset current stats. A week of rest at Rampart Arms resets all six to their maxima, losing these above-maximum gains. The potion is therefore different from training that increases an attribute's maximum. It remains useful for improving current combat and carrying performance before a demanding expedition.

The distinction also matters for Azoth: high current Strength can trigger Azoth's overdose check even when that Strength came from another source. More current attributes are not always a reason to drink every powerful potion immediately.

References