Draft:Potion of banishing fear: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
整理恐惧失明禁锢与吸级机制,修正保护规则并连接相关草稿
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Potion of banishing fear|kind=Potion|glyph=!|color=light-green|value=50|level=2|weight=20|appearance=Random container|cursed=Potion of fear}}
{{Consumable infobox|name=Potion of banishing fear|kind=Potion|glyph=!|color=light-green|value=50|level=2|weight=20|appearance=Random container|cursed=Potion of fear}}
A '''potion of banishing fear''' removes current fear, allowing the player to resume actions that fear blocks. It does not grant lasting fear immunity.
A '''potion of banishing fear''' removes current fear, allowing the player to resume actions that fear blocks. It does not grant lasting fear immunity.<ref name="iinit-h-164">{{Source|iinit.h|164}}.</ref>
 
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== Generation ==
== Generation ==
This item-level-2 ordinary [[Draft:Potion|potion]] can appear in random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]], or through [[Draft:Scroll of acquirement|acquirement]].
This item-level-2 ordinary [[Draft:Potion|potion]] can appear in random loot, [[Draft:Knight's Pawn Shop|pawn-shop stock]], or through [[Draft:Scroll of acquirement|acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_potion">{{Source|item.c|179}} (<code>make_potion</code>).</ref>


== Description ==
== Description ==
See [[Draft:Fear|Fear]] for the complete action restrictions, protection sources and high-count behavior.
An uncursed or blessed bottle clears the fear counter if fear is present. No future protection is added, and blessing or enchantment does not strengthen the removal. The potion type becomes known even if there is no fear to remove.
An uncursed or blessed bottle clears the fear counter if fear is present. No future protection is added, and blessing or enchantment does not strengthen the removal. The potion type becomes known even if there is no fear to remove.


A cursed bottle adds a random 0&ndash;99 fear units unless fear immunity prevents it. Fear normally decreases at minute-status updates. A roll of zero can leave no lasting fear despite the message, and cursed use does not automatically identify the type.
A cursed bottle adds a random 0&ndash;99 fear units unless fear immunity prevents it. Fear normally decreases at minute-status updates. A roll of zero can leave no lasting fear despite the message, and cursed use does not automatically identify the type.


Fear prevents reading scrolls and initiating ordinary melee attacks. Drinking this potion is still allowed while afraid, making it a practical first step toward using a [[Draft:Scroll of teleportation|teleportation]] or [[Draft:Scroll of the warp|warp]] escape afterward. An enemy can impose fear again if its attack or aura continues to apply.
Fear prevents reading scrolls and initiating ordinary melee attacks. Drinking this potion is still allowed while afraid, making it a practical first step toward using a [[Draft:Scroll of teleportation|teleportation]] or [[Draft:Scroll of the warp|warp]] escape afterward. An enemy can impose fear again if its attack or aura continues to apply.<ref name="itemf1-c-i_fear_resist">{{Source|itemf1.c|568}} (<code>i_fear_resist</code>).</ref><ref name="aux2-c-minute_status_check">{{Source|aux2.c|186}} (<code>minute_status_check</code>).</ref><ref name="command2-c-peruse">{{Source|command2.c|38}} (<code>peruse</code>).</ref>


== Strategy ==
== Strategy ==
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Equipment that actually grants fear resistance is a preventive alternative. [[Draft:Scroll of heroism|Heroism]] is a combat buff, not the same cure, and its cursed level drain is not repaired by banishing fear. There is no need to bless an already noncursed copy merely to improve the amount of fear removed.
Equipment that actually grants fear resistance is a preventive alternative. [[Draft:Scroll of heroism|Heroism]] is a combat buff, not the same cure, and its cursed level drain is not repaired by banishing fear. There is no need to bless an already noncursed copy merely to improve the amount of fear removed.


== References ==
<references />
[[Category:Potions]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:164; itemf1.c:568-584; aux2.c:271-281; command2.c:38-98; aux1.c:360-364; itemf2.c:155-177. Historical lead: Matt Cohen, staging/manuals/omega-0.75-hints.txt:70-72. Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:164; itemf1.c:568-584; aux2.c:271-281; command2.c:38-98; aux1.c:360-364; itemf2.c:155-177. Historical lead: Matt Cohen, staging/manuals/omega-0.75-hints.txt:70-72. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Potions]]

Latest revision as of 12:57, 12 September 2026

Omega 0.90.4

A potion of banishing fear removes current fear, allowing the player to resume actions that fear blocks. It does not grant lasting fear immunity.[1]

Generation

This item-level-2 ordinary potion can appear in random loot, pawn-shop stock, or through acquirement.[2][3][4][5]

Description

See Fear for the complete action restrictions, protection sources and high-count behavior.

An uncursed or blessed bottle clears the fear counter if fear is present. No future protection is added, and blessing or enchantment does not strengthen the removal. The potion type becomes known even if there is no fear to remove.

A cursed bottle adds a random 0–99 fear units unless fear immunity prevents it. Fear normally decreases at minute-status updates. A roll of zero can leave no lasting fear despite the message, and cursed use does not automatically identify the type.

Fear prevents reading scrolls and initiating ordinary melee attacks. Drinking this potion is still allowed while afraid, making it a practical first step toward using a teleportation or warp escape afterward. An enemy can impose fear again if its attack or aura continues to apply.[6][7][8]

Strategy

Carry a known safe bottle in an accessible slot before confronting fear-causing opponents. Use it to reopen an escape or combat option, then deal with the source of fear rather than assuming the potion has made you immune.

Equipment that actually grants fear resistance is a preventive alternative. Heroism is a combat buff, not the same cure, and its cursed level drain is not repaired by banishing fear. There is no need to bless an already noncursed copy merely to improve the amount of fear removed.

References