Draft:Scroll of wishing: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Scroll of wishing|kind=Scroll|glyph=?|color=yellow|value=10000|level=10|weight=5|appearance=Random inscription|cursed=Scroll of wishing}}
{{Consumable infobox|name=Scroll of wishing|kind=Scroll|glyph=?|color=yellow|value=10000|level=10|weight=5|appearance=Random inscription|cursed=Scroll of wishing}}
A '''scroll of wishing''' grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice.
A '''scroll of wishing''' grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice.<ref name="iinit-h-102">{{Source|iinit.h|102}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
This is the highest-level ordinary [[Draft:Scroll|scroll]], at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in [[Draft:Knight's Pawn Shop|pawn-shop stock]], and can be selected with a blessed [[Draft:Scroll of acquirement|scroll of acquirement]].
This is the highest-level ordinary [[Draft:Scroll|scroll]], at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in [[Draft:Knight's Pawn Shop|pawn-shop stock]], and can be selected with a blessed [[Draft:Scroll of acquirement|scroll of acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref>


== Description ==
== Description ==
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The ''Power'' branch can also print a misleading failure message afterward; the mana grant has already occurred. ''Skill'' is not a guaranteed experience level and gives nothing at zero experience. ''Health'' does not multiply maximum HP or remove blindness.
The ''Power'' branch can also print a misleading failure message afterward; the mana grant has already occurred. ''Skill'' is not a guaranteed experience level and gives nothing at zero experience. ''Health'' does not multiply maximum HP or remove blindness.


Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. '''Read a single separated copy:''' using a stack can lose the whole stack when that replacement resets its count.
Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. '''Read a single separated copy:''' using a stack can lose the whole stack when that replacement resets its count.<ref name="effect1-c-wish">{{Source|effect1.c|570}} (<code>wish</code>).</ref><ref name="itemf1-c-i_wish">{{Source|itemf1.c|141}} (<code>i_wish</code>).</ref><ref name="effect3-c-annihilate">{{Source|effect3.c|139}} (<code>annihilate</code>).</ref>


== Strategy ==
== Strategy ==
Decide the exact wish before reading. ''Wealth'' is predictable; ''Power'' supports a period of intensive spellcasting; ''Knowledge'' is a random research benefit. ''Health'' is an emergency recovery when poison or disease accompanies low HP, but a cheaper [[Draft:Potion of healing|healing]] or [[Draft:Potion of curing|curing potion]] may already solve the problem.
Decide the exact wish before reading. ''Wealth'' is predictable; ''Power'' supports a period of intensive spellcasting; ''Knowledge'' is a random research benefit. ''Health'' is an emergency recovery when poison or disease accompanies low HP, but a cheaper [[Draft:Potion of healing|healing]] or [[Draft:Potion of curing|curing potion]] may already solve the problem.


For a specific item, a blessed acquirement scroll is more precise than wishing for ''Acquisition''. Do not spend a blessing expecting a stronger wish, and do not confuse ''Power'' with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects.
For a specific item, a blessed acquirement scroll is more precise than wishing for ''Acquisition''. Do not spend a blessing expecting a stronger wish, and do not confuse ''Power'' with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects.<ref name="guide-omega-0-75-spoilers-txt-Wishing--lines-230-280">A. Light (editor), ''Omega Spoilers'', version 1.10, updated 3 May 1994, reposted 19 April 1995; mixed older game versions. Wishing, lines 230-280. Preserved locally as <code>omega-0.75-spoilers.txt</code>.</ref>
 
== References ==
<references />


[[Category:Scrolls]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:102; itemf1.c:141-148; effect1.c:570-645; effect3.c:136-177,575-645; command2.c:38-69. Historical lead: A. Light repost, 1995-04-19, staging/manuals/omega-0.75-spoilers.txt:230-280 (mixed older versions, not current evidence). Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:102; itemf1.c:141-148; effect1.c:570-645; effect3.c:136-177,575-645; command2.c:38-69. Historical lead: A. Light repost, 1995-04-19, staging/manuals/omega-0.75-spoilers.txt:230-280 (mixed older versions, not current evidence). Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Scrolls]]

Latest revision as of 06:59, 9 September 2026

Omega 0.90.4

A scroll of wishing grants one of a fixed set of named wishes. It cannot directly produce an arbitrary named item, and a cursed reading kills the reader instead of offering a safe choice.[1]

Generation

This is the highest-level ordinary scroll, at item level 10. It remains possible in shallow random generation through the over-level exception, can appear in pawn-shop stock, and can be selected with a blessed scroll of acquirement.[2][3][4][5]

Description

For a noncursed scroll, enter one of the following complete words with exactly the capitalization shown. An unrecognized response wastes the wish. Blessing beyond uncursed does not strengthen it.

Wish Normal-play result
Power Set current mana to ten times the calculated normal maximum.
Skill Gain experience equal to the lesser of 10000 and current experience.
Wealth Gain 10000 Au.
Knowledge Learn one random spell; if already known, halve its mana cost, rounded down, with a minimum of 1.
Health Raise current HP to at least maximum HP, and remove poison and disease.
Balance Set alignment to neutral.
Chaos / Law Move alignment 25 points toward the chosen side.
Location Open strategic travel choices; normal play blocks this escape from the Astral Plane and Circle Demesne.
Acquisition Choose an item category, then receive a random kind within it.
Summoning Summon through the ordinary difficulty-based summoning effect, without choosing a creature.
Destruction Kill adjacent creatures, then kill the player with mystic lightning. This is not a safe combat wish.
Death Die.

The Power branch can also print a misleading failure message afterward; the mana grant has already occurred. Skill is not a guaranteed experience level and gives nothing at zero experience. Health does not multiply maximum HP or remove blindness.

Noncursed reading records the scroll's type. A cursed reading is fatal regardless of the desired wish. After wishing, the selected scroll object is replaced with blank paper and removed. Read a single separated copy: using a stack can lose the whole stack when that replacement resets its count.[6][7][8]

Strategy

Decide the exact wish before reading. Wealth is predictable; Power supports a period of intensive spellcasting; Knowledge is a random research benefit. Health is an emergency recovery when poison or disease accompanies low HP, but a cheaper healing or curing potion may already solve the problem.

For a specific item, a blessed acquirement scroll is more precise than wishing for Acquisition. Do not spend a blessing expecting a stronger wish, and do not confuse Power with increasing the Power attribute. Older spoiler lists discuss other stat wishes and different health rewards; the table above describes this version's actual accepted words and effects.[9]

References

  1. iinit.h in Omega 0.90.4, line 102.
  2. item.c in Omega 0.90.4, line 7 (create_object).
  3. site1.c in Omega 0.90.4, line 1022 (l_pawn_shop).
  4. effect1.c in Omega 0.90.4, line 647 (acquire).
  5. item.c in Omega 0.90.4, line 167 (make_scroll).
  6. effect1.c in Omega 0.90.4, line 570 (wish).
  7. itemf1.c in Omega 0.90.4, line 141 (i_wish).
  8. effect3.c in Omega 0.90.4, line 139 (annihilate).
  9. A. Light (editor), Omega Spoilers, version 1.10, updated 3 May 1994, reposted 19 April 1995; mixed older game versions. Wishing, lines 230-280. Preserved locally as omega-0.75-spoilers.txt.