Blank scroll: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
Imported from text file
Promote approved scroll pages
 
(6 intermediate revisions by 3 users not shown)
Line 2: Line 2:
{{Scroll infobox|name=Blank scroll|object_id=42|scroll_id=0|value=5|level=0|cursed=Antinomy!}}
{{Scroll infobox|name=Blank scroll|object_id=42|scroll_id=0|value=5|level=0|cursed=Antinomy!}}


The '''blank scroll''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''Antinomy!''.
The '''blank scroll''' has no effect when read. Once identified, a cursed copy is named ''Antinomy!'', but its BUC state does not change the result.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 5, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Calls the no-effect routine; one copy is still consumed.</td></tr>
<tr><td>Blessed</td><td>No effect; one copy is consumed.</td></tr>
<tr><td>Uncursed</td><td>Calls the no-effect routine; one copy is still consumed.</td></tr>
<tr><td>Uncursed</td><td>No effect; one copy is consumed.</td></tr>
<tr><td>Cursed</td><td>Calls the no-effect routine; one copy is still consumed.</td></tr>
<tr><td>Cursed</td><td>No effect; one copy is consumed.</td></tr>
</tbody>
</table>
</table>
Reading produces no message and changes neither the character nor the current level, but still consumes one copy. Blessing and cursing do not change this outcome.


== Effects and interactions ==
== Strategy ==
All BUC states call the no-effect routine. The scroll prints no effect message and changes no player or level state; the normal read command still consumes one copy.
An identified blank scroll has no direct tactical value. Reading it simply spends the item.


Because its use routine does nothing, blessing and cursing do not change the outcome. It remains subject to the ordinary blindness, fear, cancellation, and consumption rules for reading scrolls.
== See also ==
 
* [[Scroll]]
== Strategy ==
An identified blank scroll has no direct tactical value. Keep it only when its low base value, stack management, or deliberate turn expenditure matters; reading it spends the item without compensation.


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
Line 36: Line 29:
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:16-19; claims=scroll use wrapper and identification behavior -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/itemf1.c:16-19; claims=scroll use wrapper and identification behavior -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:167-177; claims=uniform scroll selection and copied definition -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/item.c:296-330; claims=random unidentified inscription pool -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/omega.c:436-451; claims=new-game random inscription assignment -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption -->

Latest revision as of 16:04, 24 July 2026

The blank scroll has no effect when read. Once identified, a cursed copy is named Antinomy!, but its BUC state does not change the result.

Effects and interactions

BUC stateResult
BlessedNo effect; one copy is consumed.
UncursedNo effect; one copy is consumed.
CursedNo effect; one copy is consumed.

Reading produces no message and changes neither the character nor the current level, but still consumes one copy. Blessing and cursing do not change this outcome.

Strategy

An identified blank scroll has no direct tactical value. Reading it simply spends the item.

See also

References