Scroll of clairvoyance: Difference between revisions

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{{Scroll infobox|name=Scroll of clairvoyance|object_id=49|scroll_id=7|value=25|level=1|cursed=scroll of amnesia}}
{{Scroll infobox|name=Scroll of clairvoyance|object_id=49|scroll_id=7|value=25|level=1|cursed=scroll of amnesia}}


The '''scroll of clairvoyance''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of amnesia''.
The '''scroll of clairvoyance''' reveals a chosen area of the current level. A cursed copy is identified as a ''scroll of amnesia'' and erases the reader's remembered map.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 25, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Reveals a 21 by 21 square centered on a chosen map position.</td></tr>
<tr><td>Blessed</td><td>Reveals a 21 by 21 square centered on a chosen map position.</td></tr>
<tr><td>Uncursed</td><td>Reveals an 11 by 11 square centered on a chosen map position.</td></tr>
<tr><td>Uncursed</td><td>Reveals an 11 by 11 square centered on a chosen map position.</td></tr>
<tr><td>Cursed</td><td>Clears remembered SEEN state across the current level, then redraws current vision.</td></tr>
<tr><td>Cursed</td><td>Erases the remembered map of the current level, leaving only what is presently visible.</td></tr>
</tbody>
</table>
</table>
An uncursed scroll reveals an 11 by 11 square centered on a chosen map position; a blessed scroll increases that to 21 by 21. Hidden doors and passages in the area are revealed. A cursed scroll instead erases the remembered map of the current level and redraws only what the reader can presently see.


== Effects and interactions ==
An uncursed scroll identifies itself before asking for a location. Amnesia changes only the remembered map; it does not alter the terrain, possessions, or character statistics.
A neutral scroll reveals an 11 by 11 square centered on a chosen map position; a blessed scroll increases that to 21 by 21. Revealed cells lose the SECRET flag and are drawn. A cursed scroll instead clears the SEEN flag across the current level and redraws only current vision.


The map-reveal branch identifies an uncursed scroll before prompting. Amnesia changes remembered map state rather than player statistics, items, or the underlying terrain.
== Strategy ==
Use a blessed copy where its larger square covers unknown rooms or corridors efficiently. An uncursed copy is cheap reconnaissance. Avoid testing one when remembered escape routes matter, since cursed amnesia erases the whole level's explored display.


== Strategy ==
== See also ==
Use a blessed copy where its larger square covers unknown rooms or corridors efficiently. A neutral copy is cheap reconnaissance. Avoid testing one when remembered escape routes matter, since cursed amnesia erases the whole level's explored display.
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption -->
<!-- OMEGA-SOURCE commit=009707d17482b977061a6223b9de63eac4d368c3; file=staging/remake/winomega/command2.c:37-68; claims=reading restrictions and consumption -->

Latest revision as of 16:04, 24 July 2026

The scroll of clairvoyance reveals a chosen area of the current level. A cursed copy is identified as a scroll of amnesia and erases the reader's remembered map.

Effects and interactions

BUC stateResult
BlessedReveals a 21 by 21 square centered on a chosen map position.
UncursedReveals an 11 by 11 square centered on a chosen map position.
CursedErases the remembered map of the current level, leaving only what is presently visible.

An uncursed scroll reveals an 11 by 11 square centered on a chosen map position; a blessed scroll increases that to 21 by 21. Hidden doors and passages in the area are revealed. A cursed scroll instead erases the remembered map of the current level and redraws only what the reader can presently see.

An uncursed scroll identifies itself before asking for a location. Amnesia changes only the remembered map; it does not alter the terrain, possessions, or character statistics.

Strategy

Use a blessed copy where its larger square covers unknown rooms or corridors efficiently. An uncursed copy is cheap reconnaissance. Avoid testing one when remembered escape routes matter, since cursed amnesia erases the whole level's explored display.

See also

References