Scroll of enchantment: Difference between revisions

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{{Scroll infobox|name=Scroll of enchantment|object_id=46|scroll_id=4|value=200|level=2|cursed=scroll of disenchantment}}
{{Scroll infobox|name=Scroll of enchantment|object_id=46|scroll_id=4|value=200|level=2|cursed=scroll of disenchantment}}


The '''scroll of enchantment''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of disenchantment''.
The '''scroll of enchantment''' improves a chosen item or adds charges to it. A cursed copy is identified as a ''scroll of disenchantment'' and may strip powers from equipped gear.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 200, item level 2, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges. Blessing itself adds no extra delta.</td></tr>
<tr><td>Blessed</td><td>A chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges. Blessing adds no further benefit.</td></tr>
<tr><td>Uncursed</td><td>For an ordinary +0 scroll, a chosen non-artifact gains +2 and a chargeable target gains 2d10 charges.</td></tr>
<tr><td>Uncursed</td><td>A chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges.</td></tr>
<tr><td>Cursed</td><td>Chooses equipped gear and tries to make it mundane: plus 0, one fewer charge, and no use function.</td></tr>
<tr><td>Cursed</td><td>Chooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.</td></tr>
</tbody>
</table>
</table>
An uncursed or blessed scroll gives a chosen non-artifact +2 enchantment and, when it can hold charges, 2d10 charges. Blessing adds no further benefit. A highly enchanted target may explode in a mana storm. An artifact instead regains a lost activated power or causes a mana storm whose strength depends on the reader's level. A cursed scroll chooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.


== Effects and interactions ==
If money is selected, the amount changes by a random percentage instead. An unsuitable cursed target may escape unchanged, and cursed items or artifacts may merely flicker rather than become mundane.
For an ordinary neutral or blessed +0 copy, a chosen non-artifact item gains +2 and a chargeable target gains 2d10 charges; blessing itself does not change the delta. At high existing plus, the target can explode in a mana storm. Artifacts restore a dispelled use function or cause a level-scaled mana storm. A cursed scroll chooses equipped gear and tries to reduce it to mundane state: plus 0, one fewer charge, and no use function.
 
Money follows a separate random percentage adjustment in the helpful branch. An unsuitable cursed target can escape with no change, and cursed or artifact targets may make the glow flicker instead of being made mundane. Worn equipment is removed and reapplied around the mutation.


== Strategy ==
== Strategy ==
Use uncursed enchantment on a target whose +2 gain or added charges justify the explosion risk. Avoid pushing already highly enchanted equipment without accepting a mana storm. Unequip unique activated gear before testing a possibly cursed copy.
Use uncursed enchantment on a target whose +2 gain or added charges justify the explosion risk. Avoid pushing already highly enchanted equipment without accepting a mana storm. Unequip unique activated gear before testing a possibly cursed copy.
== See also ==
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of enchantment improves a chosen item or adds charges to it. A cursed copy is identified as a scroll of disenchantment and may strip powers from equipped gear.

Effects and interactions

BUC stateResult
BlessedA chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges. Blessing adds no further benefit.
UncursedA chosen non-artifact gains +2 enchantment and, when chargeable, 2d10 charges.
CursedChooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.

An uncursed or blessed scroll gives a chosen non-artifact +2 enchantment and, when it can hold charges, 2d10 charges. Blessing adds no further benefit. A highly enchanted target may explode in a mana storm. An artifact instead regains a lost activated power or causes a mana storm whose strength depends on the reader's level. A cursed scroll chooses equipped gear and may reduce it to +0, remove one charge, and strip its activated power.

If money is selected, the amount changes by a random percentage instead. An unsuitable cursed target may escape unchanged, and cursed items or artifacts may merely flicker rather than become mundane.

Strategy

Use uncursed enchantment on a target whose +2 gain or added charges justify the explosion risk. Avoid pushing already highly enchanted equipment without accepting a mana storm. Unequip unique activated gear before testing a possibly cursed copy.

See also

References