Scroll of alertness: Difference between revisions

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{{Scroll infobox|name=Scroll of alertness|object_id=54|scroll_id=12|value=50|level=1|cursed=scroll of drowsiness}}
{{Scroll infobox|name=Scroll of alertness|object_id=54|scroll_id=12|value=50|level=1|cursed=scroll of drowsiness}}


The '''scroll of alertness''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of drowsiness''.
The '''scroll of alertness''' temporarily sharpens the reader's awareness. A cursed copy is named ''scroll of drowsiness'', although it has no effect when read.


== Generation and appearance ==
== Effects and interactions ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 50, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Adds 9 to ALERT.</td></tr>
<tr><td>Blessed</td><td>Grants 9 units of alertness.</td></tr>
<tr><td>Uncursed</td><td>Adds 4 to ALERT.</td></tr>
<tr><td>Uncursed</td><td>Grants 4 units of alertness.</td></tr>
<tr><td>Cursed</td><td>Does nothing; the wrapper does not call the lower-level sleep branch.</td></tr>
<tr><td>Cursed</td><td>No effect.</td></tr>
</table>
</table>
An uncursed scroll grants 4 units of alertness and a blessed scroll grants 9. While alert, the reader always succeeds when searching and cannot lose an action to an invisible monster's surprise.


== Effects and interactions ==
Despite its name, a cursed scroll of drowsiness neither causes sleep nor identifies itself. Alertness wears off over time.
A neutral scroll adds 4 to ALERT and a blessed scroll adds 9. Alertness makes searching automatically pass the chance gate and prevents an invisible-monster surprise from taking the player's action. Despite the cursed label, the wrapper does nothing at all when the scroll is cursed.


The lower-level alert routine contains a sleep branch, but this scroll's wrapper calls it only when blessing is nonnegative; cursed drowsiness therefore neither sleeps nor identifies the scroll. The status later decays through periodic checks.
== Strategy ==
Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. A cursed copy can be discarded, since it does not even put the reader to sleep.


== Strategy ==
== See also ==
Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. Do not rely on the cursed display name as evidence of an implemented sleep effect.
* [[Scroll]]


== References ==
== References ==
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision]
* [[Scrolls|Omega 0.90.4 scroll index]]
* [[Scroll|Omega 0.90.4 scroll index]]


[[Category:Scrolls]]
[[Category:Scrolls]]
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Latest revision as of 16:04, 24 July 2026

The scroll of alertness temporarily sharpens the reader's awareness. A cursed copy is named scroll of drowsiness, although it has no effect when read.

Effects and interactions

BUC stateResult
BlessedGrants 9 units of alertness.
UncursedGrants 4 units of alertness.
CursedNo effect.

An uncursed scroll grants 4 units of alertness and a blessed scroll grants 9. While alert, the reader always succeeds when searching and cannot lose an action to an invisible monster's surprise.

Despite its name, a cursed scroll of drowsiness neither causes sleep nor identifies itself. Alertness wears off over time.

Strategy

Use an identified copy before searching a suspicious area or approaching invisible threats. Blessing more than doubles its duration. A cursed copy can be discarded, since it does not even put the reader to sleep.

See also

References