Scroll of heroism: Difference between revisions

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{{Scroll infobox|name=Scroll of heroism|object_id=60|scroll_id=18|value=200|level=5|cursed=scroll of cowardliness}}
{{Scroll infobox|name=Scroll of heroism|object_id=60|scroll_id=18|value=200|level=5|cursed=scroll of cowardliness}}


The '''scroll of heroism''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''scroll of cowardliness''.
The '''scroll of heroism''' grants a temporary combat boost. A cursed copy is identified as a ''scroll of cowardliness'' and drains one experience level.
 
== Generation and appearance ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 200, item level 5, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Adds 2 through 6 to HERO.</td></tr>
<tr><td>Blessed</td><td>Grants heroism for 2 through 6 duration units.</td></tr>
<tr><td>Uncursed</td><td>Adds 1 through 5 to HERO.</td></tr>
<tr><td>Uncursed</td><td>Grants heroism for 1 through 5 duration units.</td></tr>
<tr><td>Cursed</td><td>Clears HERO and drains one experience level, potentially killing the player.</td></tr>
<tr><td>Cursed</td><td>Ends existing heroism and drains one experience level, potentially killing the reader.</td></tr>
</table>
</table>


== Effects and interactions ==
== Effects and interactions ==
A neutral scroll adds 1 through 5 to HERO; a blessed copy adds 2 through 6. Heroism recalculates combat so Dexterity contributes to hit, Strength to damage, Agility to defense, and speed is halved. A cursed scroll clears HERO and drains one experience level, which can kill a weakened player.
An uncursed scroll grants heroism for 1 through 5 duration units; a blessed copy grants 2 through 6. While heroic, Dexterity contributes to hit, Strength to damage, Agility to defense, and speed is halved. A cursed scroll ends any existing heroism and drains one experience level, which can kill a weakened reader.


The wrapper identifies the object instance and its global type before either branch. HERO decays in periodic status checks and combat values are recalculated when it expires.
The scroll identifies itself in every BUC state. Heroism wears off over time, and combat values return to normal when it expires.


== Strategy ==
== Strategy ==
Use heroism immediately before a meaningful sequence of fights to exploit its time-limited combat bonuses. A blessed copy guarantees at least two duration units. Never test an unknown copy when a one-level drain could be fatal.
Use heroism immediately before a meaningful sequence of fights to exploit its time-limited combat bonuses. A blessed copy guarantees at least two duration units. Never test an unknown copy when a one-level drain could be fatal.
== See also / 参见 ==
* [[Scrolls|Scrolls / 卷轴]]


== References ==
== References ==

Revision as of 14:36, 24 July 2026

The scroll of heroism grants a temporary combat boost. A cursed copy is identified as a scroll of cowardliness and drains one experience level.

BUC stateResult
BlessedGrants heroism for 2 through 6 duration units.
UncursedGrants heroism for 1 through 5 duration units.
CursedEnds existing heroism and drains one experience level, potentially killing the reader.

Effects and interactions

An uncursed scroll grants heroism for 1 through 5 duration units; a blessed copy grants 2 through 6. While heroic, Dexterity contributes to hit, Strength to damage, Agility to defense, and speed is halved. A cursed scroll ends any existing heroism and drains one experience level, which can kill a weakened reader.

The scroll identifies itself in every BUC state. Heroism wears off over time, and combat values return to normal when it expires.

Strategy

Use heroism immediately before a meaningful sequence of fights to exploit its time-limited combat bonuses. A blessed copy guarantees at least two duration units. Never test an unknown copy when a one-level drain could be fatal.

See also / 参见

References