Draft:Eater of Magic: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Monster infobox | |||
|name=Eater of Magic | |||
|glyph=E | |||
|color=black | |||
|background=white | |||
|form=Unique Magic Isle encounter | |||
|level=10 | |||
|hp=1,000 | |||
|hit=0 | |||
|defense=20 | |||
|speed=5 | |||
|xp=10,000, when death is in sight | |||
|attacks=No melee or missile attack; 5 defensive actions | |||
|abilities=[[#Draining magic|Drains mana and Power; disenchantment or dispelling; mana storm below 10 HP]] | |||
|generation=[[#Encounter and defenses|Magic Isle]] | |||
|items=No fixed item or random starting treasure | |||
|immunities=Fire, cold, electricity, poison, acid, fear, sleep, negative energy, other magic, theft, gaze, infection | |||
|remains=Heart of the Eater of Magic; guaranteed on normal death | |||
|remains_use=[[#Heart and death|College succession or staff of dispelling]]; eating causes sickness | |||
|traits=<li>Initially nonhostile</li><li>Becomes hostile to college members during its special action</li><li>Moves randomly</li> | |||
|sources={{Source|minit.h|289}}<ref name="card-rules">{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}; {{Source|mspec.c|294|313}}; {{Source|itemf1.c|734|748}}. Construction, timing, special attacks and remains.</ref> | |||
}} | |||
The '''Eater of Magic''' is the unique creature on [[Draft:Magic Isle|Magic Isle]]. Its heart is required to become [[Draft:Archmage|Archmage]] of the [[Draft:Collegium Magii|Collegium Magii]]. It threatens magical resources and Power rather than making ordinary melee attacks.<ref>{{Source|minit.h|289}}; {{Source|guild2.c|274|295}}.</ref> | The '''Eater of Magic''' is the unique creature on [[Draft:Magic Isle|Magic Isle]]. Its heart is required to become [[Draft:Archmage|Archmage]] of the [[Draft:Collegium Magii|Collegium Magii]]. It threatens magical resources and Power rather than making ordinary melee attacks.<ref>{{Source|minit.h|289}}; {{Source|guild2.c|274|295}}.</ref> | ||
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== Encounter and defenses == | == Encounter and defenses == | ||
The Eater is placed at island coordinate (23, 8). It begins without hostility, but college membership makes it hostile when its special action runs. That action can also affect a nonmember who has provoked it.<ref>{{Source|lib/misle.dat}}; {{Source|country.c|418|423}}; {{Source|mspec.c|294|313}}.</ref> | The Eater is placed at island coordinate (23, 8). It begins without hostility, but college membership makes it hostile when its special action runs. That action can also affect a nonmember who has provoked it.<ref>{{Source|lib/misle.dat}}; {{Source|country.c|418|423}}; {{Source|mspec.c|294|313}}.</ref> | ||
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The Heart is also an alchemical material for a staff of dispelling, at a cost of 500 Au. That conversion consumes the same trophy needed for the college, so choose its destination deliberately.<ref>{{Source|minit.h|289}}; {{Source|iinit.h|380}}; {{Source|site1.c|845|869}}.</ref> | The Heart is also an alchemical material for a staff of dispelling, at a cost of 500 Au. That conversion consumes the same trophy needed for the college, so choose its destination deliberately.<ref>{{Source|minit.h|289}}; {{Source|iinit.h|380}}; {{Source|site1.c|845|869}}.</ref> | ||
Eating the Heart makes you vomit and reduces your food reserve to at most four; it grants none of the Eater's immunities.<ref>{{Source|item.c|63|139}}; {{Source|itemf1.c|734|748}}.</ref> | |||
== Strategy == | == Strategy == | ||
Revision as of 09:44, 10 September 2026
| E Eater of Magic | |
|---|---|
| Form | Unique Magic Isle encounter |
| Attacks | No melee or missile attack; 5 defensive actions |
| Special abilities | Drains mana and Power; disenchantment or dispelling; mana storm below 10 HP |
| Base level | 10 |
| HP | 1,000 |
| Hit | 0 |
| Defense | 20 |
| Action interval | 5 ticks; lower is faster |
| Kill experience | 10,000, when death is in sight |
| Generation | Magic Isle |
| Carried items | No fixed item or random starting treasure |
| Immunities | Fire, cold, electricity, poison, acid, fear, sleep, negative energy, other magic, theft, gaze, infection |
| Remains | Heart of the Eater of Magic; guaranteed on normal death |
| Remains use | College succession or staff of dispelling; eating causes sickness |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 289[1] |
The Eater of Magic is the unique creature on Magic Isle. Its heart is required to become Archmage of the Collegium Magii. It threatens magical resources and Power rather than making ordinary melee attacks.[2]
Encounter and defenses
The Eater is placed at island coordinate (23, 8). It begins without hostility, but college membership makes it hostile when its special action runs. That action can also affect a nonmember who has provoked it.[3]
Its innate immunities cover fire, cold, electricity, poison, acid, fear, sleep, negative energy, other magic, theft, gaze and infection. Normal physical damage is not on that list. It moves randomly and carries no fixed initial object.[4]
Draining magic
While hostile and with line of sight to the player, each special action has these effects:[5]
| Resource or effect | Result |
|---|---|
| Mana | Halved, rounded down |
| Magic attack | Three chances in four of hostile disenchantment; one in four of hostile dispelling |
| Current Power | Reduced by two; death if the result is below one |
The two-point Power loss is intentional wording here: the 0.90.4 action decrements it twice. Ordinary line-of-sight obstruction prevents this draining branch. Special actions are scheduled intermittently, not automatically once per player keystroke.[5][6]
When its HP falls below ten, the special action attempts a 1,000-strength mana storm, even without hostility. This can deal 0-999 unstoppable damage to occupants of the Eater's cell and its eight neighbors, including the Eater itself. The attempted storm does not guarantee that a particular victim dies.[5][7]
Heart and death
Normal death creates the Heart and marks future island visits empty of fixed inhabitants. A Mage above the incumbent Archmage's recorded level can deliver the Heart at the college's daytime desk; it is consumed for the office and five current and maximum Intelligence and Power.[8]
The Heart is also an alchemical material for a staff of dispelling, at a cost of 500 Au. That conversion consumes the same trophy needed for the college, so choose its destination deliberately.[9]
Eating the Heart makes you vomit and reduces your food reserve to at most four; it grants none of the Eater's immunities.[10]
Strategy
Use an attack compatible with its immunities and minimize exposure to its draining action. Physical damage is a practical distinction to investigate; simply bringing more mana does not protect current Power. Finish the fight without lingering adjacent to a nearly dead Eater when possible, and preserve the Heart if succession is the objective.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; time.c in Omega 0.90.4, lines 47–74; mspec.c in Omega 0.90.4, lines 294–313; itemf1.c in Omega 0.90.4, lines 734–748. Construction, timing, special attacks and remains.
- ↑ minit.h in Omega 0.90.4, line 289; guild2.c in Omega 0.90.4, lines 274–295.
- ↑ lib/misle.dat in Omega 0.90.4; country.c in Omega 0.90.4, lines 418–423; mspec.c in Omega 0.90.4, lines 294–313.
- ↑ minit.h in Omega 0.90.4, line 289; lev.c in Omega 0.90.4, lines 354–399.
- ↑ 5.0 5.1 5.2 mspec.c in Omega 0.90.4, lines 294–313.
- ↑ mon.c in Omega 0.90.4, lines 12–68.
- ↑ effect1.c in Omega 0.90.4, lines 358–362; effect1.c in Omega 0.90.4, lines 378–432.
- ↑ mon.c in Omega 0.90.4, lines 134–203; mon.c in Omega 0.90.4, lines 335–337; guild2.c in Omega 0.90.4, lines 267–295.
- ↑ minit.h in Omega 0.90.4, line 289; iinit.h in Omega 0.90.4, line 380; site1.c in Omega 0.90.4, lines 845–869.
- ↑ item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 734–748.