Scroll of identification: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
Refresh player-facing scroll documentation
Move scroll BUC tables into effects sections
Line 3: Line 3:


The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again.
The '''scroll of identification''' reveals the properties of possessions. A cursed copy is identified as a ''scroll of forgetfulness'' and makes equipped possessions unknown again.
== Effects and interactions ==


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
Line 10: Line 12:
<tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr>
<tr><td>Cursed</td><td>Makes equipped possessions unknown again; items carried only in the pack are unaffected.</td></tr>
</table>
</table>
== Effects and interactions ==
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.
An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.



Revision as of 14:48, 24 July 2026

The scroll of identification reveals the properties of possessions. A cursed copy is identified as a scroll of forgetfulness and makes equipped possessions unknown again.

Effects and interactions

BUC stateResult
BlessedIdentifies every equipped and packed possession.
UncursedIdentifies one chosen possession.
CursedMakes equipped possessions unknown again; items carried only in the pack are unaffected.

An uncursed scroll identifies one chosen possession. A blessed scroll identifies every equipped and packed possession. A cursed scroll instead makes equipped possessions and their item types unknown again; items carried only in the pack are unaffected.

Food becomes recognizable by name. Other successfully identified objects reveal their full properties, and future objects of the same type become recognizable. Choosing cash produces only a joke message. Cancelling target selection still consumes the scroll, but monsters do not receive a turn.

Strategy

A blessed copy is best saved for a large unidentified inventory. An uncursed copy is useful immediately for a high-impact unknown. Pack important known items rather than equipping them before testing a possibly cursed copy, because forgetfulness affects equipped possessions only.

See also / 参见

References