Template:Monster infobox: Difference between revisions

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新增怪物符号索引与信息卡,补充四篇示例怪物并连接双语首页
 
按已批准的Purple worm规范统一现有怪物信息卡并复核形态与战斗数据
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<includeonly><table class="omega-entity-infobox omega-monster-infobox"><caption>{{{name}}}</caption>
<includeonly><table class="omega-entity-infobox omega-monster-infobox" aria-label="{{{name}}} monster information">
<tr class="omega-entity-glyph-row"><td colspan="2">{{Monster glyph|{{{glyph}}}|color={{{color}}}|background={{{background|none}}}|label={{{name}}}}}</td></tr>
<tr><th colspan="2" class="omega-monster-name">{{Monster glyph|{{{glyph}}}|color={{{color}}}|background={{{background|none}}}|label={{{name}}}}} {{{name}}}</th></tr>
<tr><th colspan="2" class="omega-monster-section">{{{form|Ordinary creature}}}</th></tr>
<tr><th scope="row">Form</th><td>{{{form|Ordinary creature}}}</td></tr>
<tr><th scope="row">Level</th><td>{{{level}}}</td></tr>
<tr><th scope="row">Attacks</th><td>{{{attacks|Not yet verified}}}{{#if:{{{damage|}}}|<br />{{{damage}}}}}</td></tr>
<tr><th scope="row">HP</th><td>{{{hp}}}</td></tr>
{{#if:{{{abilities|}}}|<tr><th scope="row">Special abilities</th><td>{{{abilities}}}</td></tr>}}
<tr><th scope="row">Action interval</th><td>{{{speed}}} ticks; lower is faster</td></tr>
<tr><th scope="row">Base level</th><td>{{{level|Not yet verified}}}</td></tr>
<tr><th scope="row">Hit / defense</th><td>{{{hit}}} / {{{defense}}}</td></tr>
<tr><th scope="row">HP</th><td>{{{hp|Not yet verified}}}</td></tr>
<tr><th scope="row">Damage roll</th><td>{{{damage}}}</td></tr>
<tr><th scope="row">Hit</th><td>{{{hit|Not yet verified}}}</td></tr>
<tr><th scope="row">Kill experience</th><td>{{{xp}}}</td></tr>
<tr><th scope="row">Defense</th><td>{{{defense|Not yet verified}}}</td></tr>
<tr><th colspan="2" class="omega-monster-section">Attacks and abilities</th></tr>
<tr><th scope="row">Action interval</th><td>{{{speed|Not yet verified}}} ticks; lower is faster</td></tr>
<tr><th scope="row">Melee sequence</th><td>{{{attacks}}}</td></tr>
<tr><th scope="row">Kill experience</th><td>{{{xp|Not yet verified}}}</td></tr>
<tr><th scope="row">Other abilities</th><td>{{{abilities}}}</td></tr>
{{#if:{{{generation|}}}|<tr><th scope="row">Generation</th><td>{{{generation}}}</td></tr>}}
<tr><th scope="row">Immunities</th><td>{{{immunities}}}</td></tr>
<tr><th scope="row">Carried items</th><td>{{{items|Not yet verified}}}</td></tr>
<tr><th scope="row">Behavior</th><td>{{{behavior}}}</td></tr>
<tr><th scope="row">Immunities</th><td>{{{immunities|Not yet verified}}}</td></tr>
<tr><th colspan="2" class="omega-monster-section">Possessions and remains</th></tr>
<tr><th scope="row">Remains</th><td>{{{remains|Not yet verified}}}</td></tr>
<tr><th scope="row">Carried items</th><td>{{{items}}}</td></tr>
{{#if:{{{remains_use|}}}|<tr><th scope="row">Remains use</th><td>{{{remains_use}}}</td></tr>}}
<tr><th scope="row">Remains</th><td>{{{remains}}}</td></tr>
<tr><td colspan="2" class="omega-monster-traits"><b>Traits</b><ul>{{{traits|<li>{{{behavior|Not yet verified}}}</li>}}}</ul></td></tr>
<tr><th scope="row">Remains use</th><td>{{{remains_use}}}</td></tr>
<tr><th scope="row">Reference</th><td>{{{sources|Not yet verified}}}</td></tr>
<tr><th scope="row">Sources</th><td>{{{sources}}}</td></tr>
</table></includeonly><noinclude>Monster information for one stated encounter form, using the shared ASCII symbol and the Purple worm-style attribute table. Put the attack sequence, actual pre-absorption damage rolls and effects in <code>attacks</code>; <code>generation</code> links to this article's encounter details, and <code>traits</code> contains HTML list items. Use explicit verified values, including "None" only when established. Omit optional abilities or remains-use rows only when inapplicable. Keep strengthened and historical forms separate in the article. <code>damage</code> and <code>behavior</code> remain supported for older callers. See [[Draft:Monster]] for shared reading conventions.</noinclude>
</table></includeonly><noinclude>Monster data for the stated encounter form. Use verified combat values and actual damage rolls, not raw effect identifiers. Keep strengthened or historical forms separate in the article. All fields are explicit so missing research is not silently rendered as "None". See [[Draft:Monster]] for the index and shared reading conventions.</noinclude>

Revision as of 09:42, 10 September 2026

Monster information for one stated encounter form, using the shared ASCII symbol and the Purple worm-style attribute table. Put the attack sequence, actual pre-absorption damage rolls and effects in attacks; generation links to this article's encounter details, and traits contains HTML list items. Use explicit verified values, including "None" only when established. Omit optional abilities or remains-use rows only when inapplicable. Keep strengthened and historical forms separate in the article. damage and behavior remain supported for older callers. See Draft:Monster for shared reading conventions.