Draft:Fnord: Difference between revisions
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A fnord cannot normally move and has an empty combat sequence. Once awake, its nearby special action is checked on half of its pulses. If adjacent, that action has a further one-third chance to attempt two summons. It does not require the fnord to be hostile.<ref>{{Source|minit.h|28}}; {{Source|mon.c|12|76}}; {{Source|mspec.c|675|684}}.</ref> | A fnord cannot normally move and has an empty combat sequence. Once awake, its nearby special action is checked on half of its pulses. If adjacent, that action has a further one-third chance to attempt two summons. It does not require the fnord to be hostile.<ref>{{Source|minit.h|28}}; {{Source|mon.c|12|76}}; {{Source|mspec.c|675|684}}.</ref> | ||
Each summon needs an unoccupied floor square next to the player. The creatures come from the ordinary pool appropriate to the current difficulty and retain their own initial attitude; they are not all forced hostile. Lack of space can prevent one or both from appearing. Sanctuary suppresses the special action.<ref>{{Source|effect3.c|7|47}}; {{Source|mon.c|402|444}}.</ref> | Each summon needs an unoccupied floor square next to the player. The creatures come from the [[Draft:Monster generation#Random selection|ordinary pool]] appropriate to the current difficulty and retain their own initial attitude; they are not all forced hostile. Lack of space can prevent one or both from appearing. Sanctuary suppresses the special action. See [[Draft:Summoning#Shared rules|Summoning]] for placement order and the distinction from hostile scroll summons.<ref>{{Source|effect3.c|7|47}}; {{Source|mon.c|402|444}}.</ref> | ||
== Antennae == | == Antennae == | ||
Normal death has a 50% chance of leaving '''fnord's antennae'''. Eating them adds one point to current intelligence, without increasing maximum intelligence or providing food. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms them into a blessed [[Draft:Scroll of summoning|scroll of summoning]] for 100 Au, or buys one for 16 Au. Transformation | Normal death has a 50% chance of leaving '''fnord's antennae'''. Eating them adds one point to current intelligence, without increasing maximum intelligence or providing food. [[Draft:Ambrosias' Potions et cie|Ambrosias]] transforms them into a blessed [[Draft:Scroll of summoning|scroll of summoning]] for 100 Au, or buys one for 16 Au. Transformation replaces the selected antennae item with one scroll; ordinary remains do not merge into ingredient stacks under the [[Draft:Monster remains#Alchemy|normal inventory rules]].<ref>{{Source|minit.h|28}}; {{Source|mon.c|134|203}}; {{Source|itemf1.c|689|692}}; {{Source|iinit.h|132}}; {{Source|site1.c|819|876}}; {{Source|inv.c|1470|1491}}.</ref> | ||
== Strategy == | == Strategy == | ||
Latest revision as of 02:11, 14 September 2026
| f Fnord | |
|---|---|
| Form | Ordinary creature |
| Attacks | None; no defensive actions |
| Special abilities | Can summon while adjacent, even when peaceful |
| Base level | 1 |
| HP | 1 |
| Hit | 0 |
| Defense | 0 |
| Action interval | 10 ticks; lower is faster |
| Kill experience | 5, when death is in sight |
| Generation | Random pools and encounter details |
| Carried items | None at ordinary generation |
| Immunities | None innate |
| Remains | Fnord's antennae; 50% on normal death |
| Remains use | +1 current intelligence; scroll of summoning via alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 28[1] |
A fnord is a stationary, normally peaceful creature that can summon other monsters beside you. It has no melee attacks. Its antennae can increase intelligence when eaten or be made into a summoning scroll.[2]
Generation
Fnords belong to ordinary random-monster pools. They have no fixed item, and their ordinary treasure allowance produces no additional random possessions. No countryside terrain table specifically favors them.[3]
Summoning
A fnord cannot normally move and has an empty combat sequence. Once awake, its nearby special action is checked on half of its pulses. If adjacent, that action has a further one-third chance to attempt two summons. It does not require the fnord to be hostile.[4]
Each summon needs an unoccupied floor square next to the player. The creatures come from the ordinary pool appropriate to the current difficulty and retain their own initial attitude; they are not all forced hostile. Lack of space can prevent one or both from appearing. Sanctuary suppresses the special action. See Summoning for placement order and the distinction from hostile scroll summons.[5]
Antennae
Normal death has a 50% chance of leaving fnord's antennae. Eating them adds one point to current intelligence, without increasing maximum intelligence or providing food. Ambrosias transforms them into a blessed scroll of summoning for 100 Au, or buys one for 16 Au. Transformation replaces the selected antennae item with one scroll; ordinary remains do not merge into ingredient stacks under the normal inventory rules.[6]
Strategy
Avoid waiting beside a fnord merely because it is peaceful. Step away to stop the adjacent summoning condition, or kill its fragile 1 HP body before a crowd forms. It has no innate immunity. Its antennae offer a choice between an immediate intelligence increase and a summoning scroll; they are not ordinary rations. Even the blessed scroll summons a random hostile creature, so conversion does not provide a friendly ally. Summon farming can introduce stronger or hostile creatures and has no guaranteed safe outcome.[7]
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 28; mspec.c in Omega 0.90.4, lines 675–684; itemf1.c in Omega 0.90.4, lines 689–692.
- ↑ lev.c in Omega 0.90.4, lines 11–70; lev.c in Omega 0.90.4, lines 280–395.
- ↑ minit.h in Omega 0.90.4, line 28; mon.c in Omega 0.90.4, lines 12–76; mspec.c in Omega 0.90.4, lines 675–684.
- ↑ effect3.c in Omega 0.90.4, lines 7–47; mon.c in Omega 0.90.4, lines 402–444.
- ↑ minit.h in Omega 0.90.4, line 28; mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 689–692; iinit.h in Omega 0.90.4, line 132; site1.c in Omega 0.90.4, lines 819–876; inv.c in Omega 0.90.4, lines 1470–1491.
- ↑ itemf3.c in Omega 0.90.4, lines 724–732; effect3.c in Omega 0.90.4, lines 7–47.