Draft:Manticore: Difference between revisions
OmegaAdmin (talk | contribs) 连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引 |
OmegaAdmin (talk | contribs) 连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引 |
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== Attacks and feeding == | == Attacks and feeding == | ||
It makes two physical | It makes two physical attacks and has no defensive action or innate immunity. Missiles use the same damage parameter as melee, need no ammunition, and are not poisonous. Ordinary ranged opportunities are at distances three through five; the arena's increased awareness extends that range.<ref>{{Source|minit.h|127}}; {{Source|mmelee.c|8|145}}; {{Source|mon.c|12|69}}; {{Source|mstrike.c|16|21}}; {{Source|effect1.c|253|309}}; {{Source|env.c|63|70}}.</ref> | ||
Safe food pacifies a hungry manticore. Giving poisonous food instead harms it with poison damage, leaves it hostile and uses up the feeding response. Flying allows it to cross water, so a pool is not a reliable barrier.<ref>{{Source|inv.c|430|467}}; {{Source|util.c|93|159}}; {{Source|minit.h|127}}.</ref> | Safe food pacifies a hungry manticore. Giving poisonous food instead harms it with poison damage, leaves it hostile and uses up the feeding response. Flying allows it to cross water, so a pool is not a reliable barrier.<ref>{{Source|inv.c|430|467}}; {{Source|util.c|93|159}}; {{Source|minit.h|127}}.</ref> | ||
Revision as of 09:01, 11 September 2026
| M Manticore | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 physical attacks, raw 0–24 each; no defense |
| Special abilities | Physical missiles; stronger arena form |
| Base level | 4 |
| HP | 100 |
| Hit | 15 |
| Defense | 12 |
| Action interval | 6 ticks; lower is faster |
| Kill experience | 150, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–1 random possessions |
| Immunities | None innate |
| Remains | Manticore spikes; 50% on normal death |
| Remains use | Inedible; staff-of-missiles alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 127[1] |
A manticore is a flying, hungry predator that attacks twice in melee and fires physical missiles. Its spikes can become a staff of missiles.[2]
Generation
Manticores belong to ordinary random-monster pools. Ordinary construction supplies no fixed item and zero or one random possession. A stronger manticore appears in the fixed Coliseum sequence after the giant soldier ant; that form does not receive ordinary random possessions.[3]
| Form | HP | Hit | Raw damage ceiling per melee attack or missile |
|---|---|---|---|
| Ordinary | 100 | 15 | 24 |
| Fixed arena opponent | 140 | 30 | 36 |
Attacks and feeding
It makes two physical attacks and has no defensive action or innate immunity. Missiles use the same damage parameter as melee, need no ammunition, and are not poisonous. Ordinary ranged opportunities are at distances three through five; the arena's increased awareness extends that range.[4]
Safe food pacifies a hungry manticore. Giving poisonous food instead harms it with poison damage, leaves it hostile and uses up the feeding response. Flying allows it to cross water, so a pool is not a reliable barrier.[5]
Spikes
Normal death drops its possessions and has a 50% chance of leaving manticore spikes; the named arena form guarantees the remains on normal death. The spikes are inedible. Ambrosias buys them for 6 Au or charges 40 Au to convert the selected stack into one blessed +4 staff of missiles with 20 charges. The staff's missile has a raw 0–19 damage roll; +4 does not increase that roll.[6]
Strategy
Feeding offers a way to avoid an ordinary encounter. When fighting, physical protection helps against both attacks and missiles; deflection addresses the bolt-like missiles. Closing the distance trades ranged shots for two melee attacks, so it is not automatically safer.
The spikes offer a low-cost source of repeated ranged attacks, but the resulting staff is weaker per shot than the manticore's own ordinary missile. The arena specimen's greater HP and damage must be budgeted separately from the card's ordinary values.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 127; mstrike.c in Omega 0.90.4, lines 16–21; site1.c in Omega 0.90.4, lines 845–869.
- ↑ lev.c in Omega 0.90.4, lines 280–395; minit.h in Omega 0.90.4, line 127; guild1.c in Omega 0.90.4, lines 379–452; env.c in Omega 0.90.4, lines 63–77.
- ↑ minit.h in Omega 0.90.4, line 127; mmelee.c in Omega 0.90.4, lines 8–145; mon.c in Omega 0.90.4, lines 12–69; mstrike.c in Omega 0.90.4, lines 16–21; effect1.c in Omega 0.90.4, lines 253–309; env.c in Omega 0.90.4, lines 63–70.
- ↑ inv.c in Omega 0.90.4, lines 430–467; util.c in Omega 0.90.4, lines 93–159; minit.h in Omega 0.90.4, line 127.
- ↑ mon.c in Omega 0.90.4, lines 134–203; itemf1.c in Omega 0.90.4, lines 664–749; minit.h in Omega 0.90.4, line 127; site1.c in Omega 0.90.4, lines 845–869; iinit.h in Omega 0.90.4, line 376; itemf3.c in Omega 0.90.4, lines 652–665.