Draft:Triton: Difference between revisions

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A triton makes three physical attacks, raw damage 0&ndash;29 each, and has two defenses. It swims and opens doors. Sleep is its only innate immunity; it is not physically immune or intangible.<ref>{{Source|minit.h|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}.</ref>
A triton makes three physical attacks, raw damage 0&ndash;29 each, and has two defenses. It swims and opens doors. Sleep is its only innate immunity; it is not physically immune or intangible.<ref>{{Source|minit.h|203}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}.</ref>


Its nearby special action attempts [[Draft:Monster#Monster spellcasting|level-6 spellcasting]], using thirteen possible choices through dispelling. It requires hostility and sight and is subject to the shared magical resistance and counterspell checks. The triton has no separate ranged attack or dedicated mana-drain special.<ref>{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|minit.h|203}}.</ref>
Its nearby special action attempts [[Draft:Monster spellcasting#Spell repertoire|level-6 spellcasting]], using thirteen possible choices through dispelling. It requires hostility and sight and is subject to the shared magical resistance and counterspell checks. The triton has no separate ranged attack or dedicated mana-drain special.<ref>{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|minit.h|203}}.</ref>


== Remains and strategy ==
== Remains and strategy ==

Latest revision as of 06:58, 12 September 2026

Omega 0.90.4
T Triton
FormOrdinary creature
Attacks3 physical attacks, raw 0–29 each; 2 defenses
Special abilitiesLevel-6 spellcasting
Base level6
HP100
Hit20
Defense20
Action interval5 ticks; lower is faster
Kill experience300, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNeutral +0 trident; 0–2 random possessions
ImmunitiesSleep
RemainsDead triton; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile
  • swims
  • opens doors
Referenceminit.h in Omega 0.90.4, line 203[1]

A triton is a swimming spellcaster with three physical attacks and a fixed trident. It is among the special inhabitants of the Rampart Sewers.[2]

Generation

Tritons occur in ordinary random pools and the sewers' special table. They begin hostile, carrying a neutral +0 trident and zero through two extra random possessions.[3]

Description

A triton makes three physical attacks, raw damage 0–29 each, and has two defenses. It swims and opens doors. Sleep is its only innate immunity; it is not physically immune or intangible.[4]

Its nearby special action attempts level-6 spellcasting, using thirteen possible choices through dispelling. It requires hostility and sight and is subject to the shared magical resistance and counterspell checks. The triton has no separate ranged attack or dedicated mana-drain special.[5]

Remains and strategy

Normal death drops its carried items and has a 50% chance to leave an inedible corpse. The corpse has no alchemical use; the trident is ordinary equipment loot.[6]

Closing distance does not remove the threat, since three physical attacks supplement its spellcasting. Water is not a reliable movement barrier. Physical and elemental damage avoid its sole sleep immunity; prepare for the broader spell list rather than treating the creature as only a mana-drainer.

References