Draft:Militant priest: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引
 
提取怪物攻击、行为与施法机制,更新总览、信息卡及相关草稿链接
 
Line 32: Line 32:
The priest makes three physical attacks, raw damage 0&ndash;29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.<ref>{{Source|minit.h|265}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|417}}; {{Source|mstrike.c|8|40}}.</ref>
The priest makes three physical attacks, raw damage 0&ndash;29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.<ref>{{Source|minit.h|265}}; {{Source|mmelee.c|8|148}}; {{Source|mmelee.c|227|311}}; {{Source|mon.c|390|417}}; {{Source|mstrike.c|8|40}}.</ref>


Its nearby special action attempts [[Draft:Monster#Monster spellcasting|level-8 spellcasting]], with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.<ref>{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|effect3.c|323|336}}.</ref>
Its nearby special action attempts [[Draft:Monster spellcasting#Spell repertoire|level-8 spellcasting]], with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.<ref>{{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}; {{Source|effect3.c|323|336}}.</ref>


== Remains and strategy ==
== Remains and strategy ==

Latest revision as of 06:56, 12 September 2026

Omega 0.90.4
@ Militant priest
FormOrdinary creature
Attacks3 physical attacks, raw 0–29 each; 2 defenses
Special abilitiesPhysical missiles; level-8 spellcasting
Base level8
HP250
Hit30
Defense30
Action interval6 ticks; lower is faster
Kill experience700, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNeutral +0 mace; 0–2 random possessions
ImmunitiesSleep
RemainsDead militant priest; 50% on normal death
Remains useInedible; no alchemy
Traits
  • Hostile ordinarily
  • opens doors
Referenceminit.h in Omega 0.90.4, line 265[1]

A militant priest is an armed spellcaster found among the defenders of Magic Isle and the main temples. It is a monster species distinct from the historical high-priest officeholders.[2]

Generation

Militant priests occur in ordinary random pools and fixed Magic Isle and main-temple positions. They normally begin hostile, with a neutral +0 mace and zero through two random possessions. A main temple clears hostility for the player's own faith and for Druid temples when loaded.[3]

Description

The priest makes three physical attacks, raw damage 0–29 each, and has two defenses. It can open doors and is immune to sleep, but has no innate physical or elemental immunity. Its physical missile attack uses the same raw damage range, normally at distances three through nine.[4]

Its nearby special action attempts level-8 spellcasting, with fifteen choices including direct level drain. The spell attempt requires hostility and sight and passes through the shared magical resistance checks. The direct level-drain spell does not use the negative-energy-immunity check that protects against spirit melee.[5]

Remains and strategy

Normal death drops possessions and has a 50% chance to leave an inedible corpse with no alchemical transformation. The carried mace is ordinary loot and does not grant extra monster weapon effects.[6]

The priest can remain dangerous at distance through missiles and nearby spells, while three physical attacks discourage an unprepared rush. Sleep is ineffective; physical and elemental attacks avoid its sole listed immunity. A peaceful priest in a friendly temple is a different starting situation from a hostile island defender, so avoid needlessly turning temple inhabitants against you.

References