Potion of alertness: Difference between revisions

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{{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}}
{{Potion infobox|name=Potion of alertness|object_id=71|potion_id=5|value=100|level=0|cursed=potion of sleep}}


The '''potion of alertness''' grants temporary alertness for searching and resisting invisible surprise. Its cursed name is ''potion of sleep'', but the cursed branch actually does nothing.
The '''potion of alertness''' grants temporary alertness for searching and resisting invisible surprise. Its cursed name is ''potion of sleep'', but drinking a cursed copy actually does nothing.


== Generation and appearance ==
== Generation and appearance ==
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== Data and mechanics ==
== Data and mechanics ==
It is object ID 71 and potion ID 5, with weight 20, fragility 5, base value 100 Au, and item level 0. Plus does not affect duration.
Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.


== Effects and interactions ==
== Effects and interactions ==
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</table>
</table>


While alert, searching succeeds whenever the searched coordinate is in bounds, bypassing the usual two-in-three design chance. Alertness also prevents an invisible hostile monster's surprise routine from adding its delay. The status decays in ten-minute units.
While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.


== Strategy ==
== Strategy ==
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it rather than expecting the “sleep” name to describe an implemented effect.
Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the “sleep” name, it neither helps nor harms the drinker.


== Trivial ==
== Trivial ==
No reliable creator statement explaining the mismatch between the cursed name and its empty branch was found.
The cursed name “potion of sleep” suggests an effect that the player never experiences in 0.90.4; no explanation of the mismatch is known.


== See also ==
== See also ==

Revision as of 01:07, 26 July 2026

The potion of alertness grants temporary alertness for searching and resisting invisible surprise. Its cursed name is potion of sleep, but drinking a cursed copy actually does nothing.

Generation and appearance

It is a common level-0 random potion with a shuffled container appearance. Tse-tse flies and torpor beasts begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 100 Au, and item level 0. Plus does not affect duration.

Effects and interactions

BUC stateResult
BlessedAdds 9 alertness units and identifies itself.
UncursedAdds 4 alertness units and identifies itself.
CursedNo effect and no identification.

While alert, every valid search succeeds instead of using the usual two-in-three chance. Invisible hostile monsters also fail to inflict their normal surprise delay. Alertness decays in ten-minute units.

Strategy

Use it before searching a trap-heavy or secret-rich area or approaching an invisible ambusher. Blessing more than doubles the duration. Once a cursed copy is known, discard or sell it; despite the “sleep” name, it neither helps nor harms the drinker.

Trivial

The cursed name “potion of sleep” suggests an effect that the player never experiences in 0.90.4; no explanation of the mismatch is known.

See also

References