Potion of curing: Difference between revisions
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Revision as of 03:11, 26 July 2026
| ! | |
| Object ID | 83 |
|---|---|
| Potion ID | 17 |
| Base value (Au) | 50 |
| Item level | 1 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of disease |
The potion of curing removes disease and blindness and reduces poison. A cursed copy is a potion of disease that applies disease unless infection immunity blocks it.
Generation and appearance
It is a common level-1 random potion with a shuffled container appearance. Denebian slime devils begin with fixed copies. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 1. Plus does not affect the result, and drinking it never identifies the potion.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Clears disease and blindness and reduces poison by 15 units. |
| Uncursed | Clears disease and blindness and reduces poison by 5 units. |
| Cursed | Without infection immunity, adds 1 through 24 disease units. |
If poison remains after drinking, the game reports that it was reduced; otherwise it is removed completely. When the player has no disease, poison, or blindness, a noncursed copy reports that nothing much happens. Disease prevents normal periodic HP recovery until it fades. With infection immunity, a cursed copy produces only illness-and-fade messages and causes no lasting disease.
Strategy
Use an uncursed copy for combined status cleanup, and bless it when poison exceeds five units. It is not a complete poison cure at ordinary BUC, unlike Draft:Potion of neutralize poison. Because neither beneficial nor cursed use identifies the type, confirm it by another method before depending on it.