Potion of restoration: Difference between revisions
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Revision as of 03:08, 26 July 2026
| ! | |
| Object ID | 73 |
|---|---|
| Potion ID | 7 |
| Base value (Au) | 50 |
| Item level | 3 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of debilitation |
The potion of restoration raises every current attribute to at least its corresponding maximum. A cursed copy is a potion of debilitation that reduces one random current attribute by one.
Generation and appearance
It is a common level-3 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 50 Au, and item level 3. Neither plus nor positive blessing changes the restoration result.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Restores strength, constitution, dexterity, agility, intelligence, and power to at least their maxima. |
| Uncursed | Same full current-stat restoration as blessed. |
| Cursed | Randomly chooses one of the six current stats and reduces it by one. |
A noncursed copy restores current attributes but never raises their maxima. A cursed copy always lowers its chosen current attribute by at least one and may leave it below the corresponding maximum. Noncursed use identifies the potion; cursed use does not. Changes to physical attributes immediately affect melee performance.
Strategy
Drink it after several current attributes have fallen to recover them all at once. Blessing is wasted on the effect itself. Because the cursed copy always lowers one stat and does not identify itself, do not blind-quaff when current attributes are already critical.