Scroll of summoning: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
Remove empty Trivial sections from Draft pages
m OmegaAdmin moved page Draft:Scroll of summoning to Scroll of summoning without leaving a redirect: 将已审核草稿发布为正式页面
(No difference)

Revision as of 03:04, 26 July 2026

The scroll of summoning creates a random hostile monster on a nearby floor square. Blessed, uncursed, and cursed copies all produce the same hostile result.

Generation and appearance

It is one of the 24 common random scroll types and receives a shuffled unidentified inscription each game. Fnords begin with this scroll in their fixed inventory; random copies otherwise begin uncursed.

Data and mechanics

Each copy weighs 5, has fragility 1, a base value of 300 Au, and item level 2. Reading it identifies the scroll, regardless of BUC.

Effects and interactions

BUC stateResult
BlessedCreates one random hostile monster on an adjacent free floor square.
UncursedCreates one random hostile monster on an adjacent free floor square.
CursedCreates one random hostile monster on an adjacent free floor square.

The monster appears on an unoccupied floor square among the eight spaces around the reader. Its type can be anything in the game's monster roster and it is always hostile. If every adjacent space is occupied or unsuitable, no monster appears, but the scroll is still identified and consumed.

Strategy

Do not bless this scroll: blessing does not tame the result or control its type. Read it only when a hostile random monster is useful or manageable, ideally with terrain and an escape route already prepared. Surrounding the reader with non-floor or occupied squares can force the effect to fail, but the scroll is still spent.

See also

References