Potion of monster detection: Difference between revisions
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<!-- OMEGA-PUBLISH status=approved; batch=scrolls-20-23-potions-0-17; published=2026-07-26 --> | |||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Potion infobox|name=Potion of monster detection|object_id=69|potion_id=3|value=10|level=1|cursed=potion of monster detection}} | {{Potion infobox|name=Potion of monster detection|object_id=69|potion_id=3|value=10|level=1|cursed=potion of monster detection}} | ||
| Line 24: | Line 25: | ||
== See also == | == See also == | ||
* [[ | * [[Potion]] | ||
== References == | == References == | ||
* [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | * [https://github.com/geoffdunbar/winomega/tree/009707d17482b977061a6223b9de63eac4d368c3 WinOmega source at the documented revision] | ||
[[Category:Potions]] | [[Category:Potions]] | ||
[[Category:Omega 0.90.4]] | [[Category:Omega 0.90.4]] | ||
Latest revision as of 03:06, 26 July 2026
| ! | |
| Object ID | 69 |
|---|---|
| Potion ID | 3 |
| Base value (Au) | 10 |
| Item level | 1 |
| Random generation | Potion pool |
| Weight | 20 |
| Fragility | 5 |
| Rarity | Common |
| Unidentified appearance | Random container |
| Cursed name | potion of monster detection |
The potion of monster detection temporarily plots every living monster on the current level. A cursed copy instead fills the display with unrelated random monster glyphs at random coordinates.
Generation and appearance
It is a common level-1 random potion with a per-game shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.
Data and mechanics
Each copy weighs 20, has fragility 5, a base value of 10 Au, and item level 1. Blessing and plus do not alter the noncursed result.
Effects and interactions
| BUC state | Result |
|---|---|
| Blessed | Plots every monster with positive HP at its real position. |
| Uncursed | Plots every monster with positive HP at its real position. |
| Cursed | For each living monster, plots a random monster glyph at a random position. |
The detection screen remains until the player presses a key, then returns to the normal view. A noncursed copy identifies itself; a cursed copy does not. A cursed copy attempts to show one false symbol for each living monster, but symbols can overlap, so even their visible count is unreliable.
Strategy
Use a verified noncursed copy to assess a dangerous or unfamiliar level before moving. Blessing has no added benefit. A cursed screen cannot safely guide routing because neither monster identity nor position is preserved.