Draft:Lord of Law: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
The '''Lord of Law''' is the holder of the game's record for the most Lawful ending alignment. The initial holder is '''Ariel'''. This history can produce a physical NPC in encounters such as [[Draft:Rampart|Rampart]]'s [[Draft:Mansions|mansions]]. The Lord of Law is a different figure from the LawBringer associated with the [[Draft:Order of Paladins|Order of Paladins]]. | The '''Lord of Law''' is the holder of the game's record for the most Lawful ending alignment. The initial holder is '''Ariel'''. This history can produce a physical NPC in encounters such as [[Draft:Rampart|Rampart]]'s [[Draft:Mansions|mansions]]. The Lord of Law is a different figure from the LawBringer associated with the [[Draft:Order of Paladins|Order of Paladins]].<ref name="lib-omega-hi">{{Source|lib/omega.hi}}.</ref><ref name="mon-c-make_hiscore_npc">{{Source|mon.c|529}} (<code>make_hiscore_npc</code>).</ref><ref name="mon-c-determine_npc_behavior">{{Source|mon.c|626}} (<code>determine_npc_behavior</code>).</ref> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 8: | Line 8: | ||
| Ariel || +100 || 10 || 7 || 220 | | Ariel || +100 || 10 || 7 || 220 | ||
|} | |} | ||
__TOC__ | |||
== Encounters == | == Encounters == | ||
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An ordinary Lord of Law begins nonhostile toward a player with '''positive alignment'''. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person. | An ordinary Lord of Law begins nonhostile toward a player with '''positive alignment'''. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person. | ||
The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations. | The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations.<ref name="mon-c-make_hiscore_npc" /><ref name="house-c-make_mansion_npc">{{Source|house.c|218}} (<code>make_mansion_npc</code>).</ref><ref name="lev-c-make_country_monsters">{{Source|lev.c|11}} (<code>make_country_monsters</code>).</ref><ref name="effect3-c-summon">{{Source|effect3.c|7}} (<code>summon</code>).</ref> | ||
== Taking the record == | == Taking the record == | ||
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Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item. | Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item. | ||
Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character. | Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character.<ref name="file-c-checkhigh">{{Source|file.c|372}} (<code>checkhigh</code>).</ref><ref name="file-c-extendlog">{{Source|file.c|412}} (<code>extendlog</code>).</ref><ref name="file-c-save_hiscore_npc">{{Source|file.c|281}} (<code>save_hiscore_npc</code>).</ref><ref name="mon-c-m_death">{{Source|mon.c|134}} (<code>m_death</code>).</ref> | ||
== Strategy == | == Strategy == | ||
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The [[Draft:Archdruid|Archdruid]]'s complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful. | The [[Draft:Archdruid|Archdruid]]'s complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful. | ||
== References == | |||
<references /> | |||
[[Category:Drafts]] | [[Category:Drafts]] | ||
Latest revision as of 06:58, 9 September 2026
The Lord of Law is the holder of the game's record for the most Lawful ending alignment. The initial holder is Ariel. This history can produce a physical NPC in encounters such as Rampart's mansions. The Lord of Law is a different figure from the LawBringer associated with the Order of Paladins.[1][2][3]
| Initial holder | Recorded alignment | Recorded level | NPC combat level | HP |
|---|---|---|---|---|
| Ariel | +100 | 10 | 7 | 220 |
Encounters
Ariel can be selected as a mansion's notable resident, or appear through wilderness encounters and summoning. The Hiscore NPC summon chooses a random recorded person rather than a specified office, and ordinary dungeon population excludes this NPC type.
An ordinary Lord of Law begins nonhostile toward a player with positive alignment. Mansion generation overrides that disposition: the resident starts hostile, sleeping if generated at night. Hostile summoning can also override the alignment-based peaceful start. A shared alignment does not protect the player after provoking a peaceful person.
The initial Ariel fights in melee with attack strength 21, armor class 5 and base damage 35, and is worth 140 experience. Base damage is not a guaranteed loss on each hit. There is no special starting possession or paladin-service dialogue: the initial NPC gives ordinary personal remarks. Future holders' recorded behavior can produce other fighting styles and conversations.[2][4][5][6]
Taking the record
The record is checked when a non-cheated character ends a game at level 1 or higher. Ending alignment must be strictly greater than the stored Law record: against the initial value, +101 qualifies and +100 does not. Neither a higher character level than Ariel's nor a new overall high score is required.
Death, quitting and victory or retirement can all trigger the check. A qualifying alignment reached temporarily during play does not immediately install you. The successful record stores your name, ending level, alignment and behavior for later encounters. It awards no current-game guild rank or special item.
Killing a physical Lord of Law replaces the name with a random successor and changes the recorded behavior, but preserves the level and alignment record. It does not award you the title or reduce the threshold for a later character.[7][8][9][10]
Strategy
Pursue the record through your ending alignment, not by seeking Ariel for a duel. Charitable donations are one available source of Lawful alignment, with their own level-dependent costs and limits; the title itself supplies no new service to fund those donations.
The Archdruid's complete neutralization would remove a qualifying positive alignment before the ending check. In a mansion, remain prepared for hostility even if you are a paladin or otherwise strongly Lawful.
References
- ↑ lib/omega.hi in Omega 0.90.4.
- ↑ 2.0 2.1 mon.c in Omega 0.90.4, line 529 (
make_hiscore_npc). - ↑ mon.c in Omega 0.90.4, line 626 (
determine_npc_behavior). - ↑ house.c in Omega 0.90.4, line 218 (
make_mansion_npc). - ↑ lev.c in Omega 0.90.4, line 11 (
make_country_monsters). - ↑ effect3.c in Omega 0.90.4, line 7 (
summon). - ↑ file.c in Omega 0.90.4, line 372 (
checkhigh). - ↑ file.c in Omega 0.90.4, line 412 (
extendlog). - ↑ file.c in Omega 0.90.4, line 281 (
save_hiscore_npc). - ↑ mon.c in Omega 0.90.4, line 134 (
m_death).