Draft:Hint sheet: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Hint sheet|kind=Scroll|glyph=?|color=yellow|value=10|level=0|weight=5|appearance=Random inscription|cursed=Hint sheet}}
{{Consumable infobox|name=Hint sheet|kind=Scroll|glyph=?|color=yellow|value=10|level=0|weight=5|appearance=Random inscription|cursed=Hint sheet}}
A '''hint sheet''' is a [[Draft:Scroll|scroll]] that supplies one of Omega's in-game hints. It changes no item or character statistic directly.
A '''hint sheet''' is a [[Draft:Scroll|scroll]] that supplies one of Omega's in-game hints. It changes no item or character statistic directly.<ref name="iinit-h-110">{{Source|iinit.h|110}}.</ref>
 
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== Generation ==
== Generation ==
Hint sheets belong to the item-level-0 random-scroll pool and may appear at [[Draft:Knight's Pawn Shop|the pawn shop]]. [[Draft:Scroll of acquirement|Acquirement]] also includes them. They have a shuffled inscription rather than an immediately recognizable appearance.
Hint sheets belong to the item-level-0 random-scroll pool and may appear at [[Draft:Knight's Pawn Shop|the pawn shop]]. [[Draft:Scroll of acquirement|Acquirement]] also includes them. They have a shuffled inscription rather than an immediately recognizable appearance.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref>


== Description ==
== Description ==
Reading chooses one of 96 messages with equal probability and consumes the sheet. The messages cover locations, tactics, equipment, magic and humorous observations. They are selected independently of the player's current problem or knowledge, so duplicates and irrelevant hints are possible. Curse, blessing and enchantment do not change the selection.
Reading chooses one of 96 messages with equal probability and consumes the sheet. The messages cover locations, tactics, equipment, magic and humorous observations. They are selected independently of the player's current problem or knowledge, so duplicates and irrelevant hints are possible. Curse, blessing and enchantment do not change the selection.


The hint operation does not itself record the sheet's type as identified. Recognizing a hint message is therefore an inference the player can make, not the same as full item identification.
The hint operation does not itself record the sheet's type as identified. Recognizing a hint message is therefore an inference the player can make, not the same as full item identification.<ref name="etc-c-hint">{{Source|etc.c|8}} (<code>hint</code>).</ref><ref name="item-c-item_use">{{Source|item.c|556}} (<code>item_use</code>).</ref>


== Strategy ==
== Strategy ==
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Omega also delivers hints through conversations and services. A single message is not a personalized instruction to act immediately: investigate its conditions, especially before experimenting with artifacts or dangerous locations. The suggestion about the higher form of mercury, for example, points toward [[Draft:Azoth|Azoth]], whose safe preparation requires both enchantment and blessing.
Omega also delivers hints through conversations and services. A single message is not a personalized instruction to act immediately: investigate its conditions, especially before experimenting with artifacts or dangerous locations. The suggestion about the higher form of mercury, for example, points toward [[Draft:Azoth|Azoth]], whose safe preparation requires both enchantment and blessing.


== References ==
<references />
[[Category:Scrolls]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:110; item.c:581; etc.c:8 (hint, 96-way selection); command2.c:38-69; itemf1.c:262-293. Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:110; item.c:581; etc.c:8 (hint, 96-way selection); command2.c:38-69; itemf1.c:262-293. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Scrolls]]

Latest revision as of 06:58, 9 September 2026

Omega 0.90.4

A hint sheet is a scroll that supplies one of Omega's in-game hints. It changes no item or character statistic directly.[1]

Generation

Hint sheets belong to the item-level-0 random-scroll pool and may appear at the pawn shop. Acquirement also includes them. They have a shuffled inscription rather than an immediately recognizable appearance.[2][3][4][5]

Description

Reading chooses one of 96 messages with equal probability and consumes the sheet. The messages cover locations, tactics, equipment, magic and humorous observations. They are selected independently of the player's current problem or knowledge, so duplicates and irrelevant hints are possible. Curse, blessing and enchantment do not change the selection.

The hint operation does not itself record the sheet's type as identified. Recognizing a hint message is therefore an inference the player can make, not the same as full item identification.[6][7]

Strategy

The sheet is most useful while discovering the game without consulting spoilers. A known sheet can be read even if cursed, subject to the ordinary reading restrictions. It is not a source of spells, map revelation or stat improvements, and should not displace an emergency consumable from an accessible slot.

Omega also delivers hints through conversations and services. A single message is not a personalized instruction to act immediately: investigate its conditions, especially before experimenting with artifacts or dangerous locations. The suggestion about the higher form of mercury, for example, points toward Azoth, whose safe preparation requires both enchantment and blessing.

References