Draft:Scroll of charging: Difference between revisions

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重写卷轴与药水总览、全部种类及别名(0.90.4 独立研究草稿)
 
为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Scroll of charging|kind=Scroll|glyph=?|color=yellow|value=100|level=2|weight=5|appearance=Random inscription|cursed=Scroll of draining}}
{{Consumable infobox|name=Scroll of charging|kind=Scroll|glyph=?|color=yellow|value=100|level=2|weight=5|appearance=Random inscription|cursed=Scroll of draining}}
A '''scroll of charging''' replenishes a selected wand, staff or other stick. It offers a way to restore charges without the target-enchantment explosion check of a [[Draft:Scroll of enchantment|scroll of enchantment]].
A '''scroll of charging''' replenishes a selected wand, staff or other stick. It offers a way to restore charges without the target-enchantment explosion check of a [[Draft:Scroll of enchantment|scroll of enchantment]].<ref name="iinit-h-118">{{Source|iinit.h|118}}.</ref>
 
__TOC__


== Generation ==
== Generation ==
It is an item-level-2 random [[Draft:Scroll|scroll]], also available through [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]].
It is an item-level-2 random [[Draft:Scroll|scroll]], also available through [[Draft:Knight's Pawn Shop|pawn-shop stock]] and [[Draft:Scroll of acquirement|acquirement]].<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref>


== Description ==
== Description ==
Reading prompts for a stick in the accessible inventory. An uncursed scroll adds 1&ndash;10 charges. At positive blessing strength ''B'', it adds (''B'' + 1) times one roll from 1 through 10, then caps the total at 99. For example, +1 blessing adds an even number from 2 to 20. The scroll's enchantment does not affect charging.
Reading prompts for a stick in the accessible inventory. The scroll's enchantment does not affect charging.


A cursed copy still lets the player choose the stick, but sets its charges to zero. The type becomes known automatically only for noncursed use, even though the charging message and target prompt can help the player infer a cursed copy's identity. Cancelling the target or having no suitable stick still spends the scroll.
{| class="wikitable"
! Scroll state !! Change to the selected stick !! Final limit
|-
| Uncursed || Adds a random 1&ndash;10 charges || 99 charges
|-
| Blessed, strength ''B'' || Adds (''B'' + 1) times one roll from 1 through 10; at +1 blessing, an even number from 2 to 20 || 99 charges
|-
| Cursed || Drains the selected stick || 0 charges
|}


Charging changes the charge count, not the stick's activated power, curse or enchantment. It cannot by itself repair a power stripped by disenchantment. A stick already above 99 charges is reduced to 99 by noncursed charging because the cap is applied after addition.
The type becomes known automatically only for noncursed use, even though the charging message and target prompt can help the player infer a cursed copy's identity. Cancelling the target or having no suitable stick still spends the scroll.
 
Charging changes the charge count, not the stick's activated power, curse or enchantment. It cannot by itself repair a power stripped by disenchantment. A stick already above 99 charges is reduced to 99 by noncursed charging because the cap is applied after addition.<ref name="itemf1-c-i_charge">{{Source|itemf1.c|544}} (<code>i_charge</code>).</ref><ref name="inv-c-getitem">{{Source|inv.c|548}} (<code>getitem</code>).</ref>


== Strategy ==
== Strategy ==
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Compare it with enchantment when the target is still safe to improve: enchantment supplies both a plus increase and charges, while charging avoids that improvement's explosion risk. A cursed charging scroll is a controllable drain, rather than a random loss from your equipment, but usually has little positive value. Do not spend one expecting the broader repair performed by an enchantment effect on a disabled artifact.
Compare it with enchantment when the target is still safe to improve: enchantment supplies both a plus increase and charges, while charging avoids that improvement's explosion risk. A cursed charging scroll is a controllable drain, rather than a random loss from your equipment, but usually has little positive value. Do not spend one expecting the broader repair performed by an enchantment effect on a disabled artifact.


== References ==
<references />
[[Category:Scrolls]]
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:118; itemf1.c:544-564; inv.c:545-627; effect1.c:8-115; command2.c:38-69. Research: wiki/research/consumables-0.90.4.md. -->
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:118; itemf1.c:544-564; inv.c:545-627; effect1.c:8-115; command2.c:38-69. Research: wiki/research/consumables-0.90.4.md. -->
[[Category:Scrolls]]

Revision as of 06:59, 9 September 2026

Omega 0.90.4

A scroll of charging replenishes a selected wand, staff or other stick. It offers a way to restore charges without the target-enchantment explosion check of a scroll of enchantment.[1]

Generation

It is an item-level-2 random scroll, also available through pawn-shop stock and acquirement.[2][3][4][5]

Description

Reading prompts for a stick in the accessible inventory. The scroll's enchantment does not affect charging.

Scroll state Change to the selected stick Final limit
Uncursed Adds a random 1–10 charges 99 charges
Blessed, strength B Adds (B + 1) times one roll from 1 through 10; at +1 blessing, an even number from 2 to 20 99 charges
Cursed Drains the selected stick 0 charges

The type becomes known automatically only for noncursed use, even though the charging message and target prompt can help the player infer a cursed copy's identity. Cancelling the target or having no suitable stick still spends the scroll.

Charging changes the charge count, not the stick's activated power, curse or enchantment. It cannot by itself repair a power stripped by disenchantment. A stick already above 99 charges is reduced to 99 by noncursed charging because the cap is applied after addition.[6][7]

Strategy

Keep a scroll for a useful depleted combat or utility stick, and move that stick out of the backpack before reading. Blessing is worthwhile when the extra charges are valuable and will not mostly be lost to the 99-charge cap. There is no benefit in enchanting the charging scroll solely to increase its charge yield.

Compare it with enchantment when the target is still safe to improve: enchantment supplies both a plus increase and charges, while charging avoids that improvement's explosion risk. A cursed charging scroll is a controllable drain, rather than a random loss from your equipment, but usually has little positive value. Do not spend one expecting the broader repair performed by an enchantment effect on a disabled artifact.

References