Draft:Scroll of true sight: Difference between revisions
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{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Consumable infobox|name=Scroll of true sight|kind=Scroll|glyph=?|color=yellow|value=50|level=2|weight=5|appearance=Random inscription|cursed=Scroll of blindness}} | {{Consumable infobox|name=Scroll of true sight|kind=Scroll|glyph=?|color=yellow|value=50|level=2|weight=5|appearance=Random inscription|cursed=Scroll of blindness}} | ||
A '''scroll of true sight''' lets the player see invisible creatures and counter certain visual deceptions. Its cursed form blinds the reader. | A '''scroll of true sight''' lets the player see invisible creatures and counter certain visual deceptions. Its cursed form blinds the reader.<ref name="iinit-h-128">{{Source|iinit.h|128}}.</ref> | ||
__TOC__ | |||
== Generation == | == Generation == | ||
True sight is an item-level-2 random [[Draft:Scroll|scroll]], also available at [[Draft:Knight's Pawn Shop|the pawn shop]] and through [[Draft:Scroll of acquirement|acquirement]]. At [[Draft:Ambrosias' Potions et cie|Ambrosias]], phantasticon's eyes normally cost 20 Au to transform into a blessed copy. A rakshasa's corpse gives the true-sight effect when eaten, providing a different route to the status. | True sight is an item-level-2 random [[Draft:Scroll|scroll]], also available at [[Draft:Knight's Pawn Shop|the pawn shop]] and through [[Draft:Scroll of acquirement|acquirement]]. At [[Draft:Ambrosias' Potions et cie|Ambrosias]], phantasticon's eyes normally cost 20 Au to transform into a blessed copy. A rakshasa's corpse gives the true-sight effect when eaten, providing a different route to the status.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref><ref name="item-c-make_scroll">{{Source|item.c|167}} (<code>make_scroll</code>).</ref><ref name="site1-c-l_alchemist">{{Source|site1.c|805}} (<code>l_alchemist</code>).</ref> | ||
== Description == | == Description == | ||
Noncursed use adds a uniformly random 1–10 true-sight units. Positive blessing and enchantment do not increase this duration. The counter normally loses one unit at each ten-minute status update. Cursed use adds 1–10 blindness units instead; it does not simply switch off true sight. Both kinds of reading identify the scroll type. | Noncursed use adds a uniformly random 1–10 true-sight units. Positive blessing and enchantment do not increase this duration. The counter normally loses one unit at each ten-minute status update. Cursed use adds 1–10 blindness units instead; it does not simply switch off true sight. Both kinds of reading identify the scroll type. | ||
True sight permits normal display of otherwise invisible creatures and removes the hit penalty for attacking an invisible target. It also prevents the particular surprise routine that relies on the player not seeing an invisible attacker, and counters some illusion and blindness attacks. It does not itself map the level or display every creature beyond line of sight. | True sight permits normal display of otherwise invisible creatures and removes the hit penalty for attacking an invisible target. It also prevents the particular surprise routine that relies on the player not seeing an invisible attacker, and counters some illusion and blindness attacks. It does not itself map the level or display every creature beyond line of sight.<ref name="itemf1-c-i_truesight">{{Source|itemf1.c|892}} (<code>i_truesight</code>).</ref><ref name="effect3-c-truesight">{{Source|effect3.c|812}} (<code>truesight</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref> | ||
== Strategy == | == Strategy == | ||
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Keep a separate cure for blindness. An already blinded player cannot read even a noncursed true-sight scroll, and this effect does not directly clear the blindness counter. A [[Draft:Potion of healing|healing potion]] or [[Draft:Potion of curing|curing potion]] can provide that recovery. Do not spend blessing resources merely to lengthen an already noncursed copy. | Keep a separate cure for blindness. An already blinded player cannot read even a noncursed true-sight scroll, and this effect does not directly clear the blindness counter. A [[Draft:Potion of healing|healing potion]] or [[Draft:Potion of curing|curing potion]] can provide that recovery. Do not spend blessing resources merely to lengthen an already noncursed copy. | ||
== References == | |||
<references /> | |||
[[Category:Scrolls]] | |||
<!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:128; itemf1.c:892-899; effect3.c:812-824; aux2.c:409-421; aux1.c:603; scr.c:850-870; mspec.c:220-251,370,614; minit.h:39; site1.c:805-885; item.c (RAKSHASA corpse). Research: wiki/research/consumables-0.90.4.md. --> | <!-- Omega 0.90.4; source 009707d17482b977061a6223b9de63eac4d368c3: iinit.h:128; itemf1.c:892-899; effect3.c:812-824; aux2.c:409-421; aux1.c:603; scr.c:850-870; mspec.c:220-251,370,614; minit.h:39; site1.c:805-885; item.c (RAKSHASA corpse). Research: wiki/research/consumables-0.90.4.md. --> | ||
Revision as of 06:59, 9 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 50 |
| Item level | 2 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of blindness |
A scroll of true sight lets the player see invisible creatures and counter certain visual deceptions. Its cursed form blinds the reader.[1]
Generation
True sight is an item-level-2 random scroll, also available at the pawn shop and through acquirement. At Ambrosias, phantasticon's eyes normally cost 20 Au to transform into a blessed copy. A rakshasa's corpse gives the true-sight effect when eaten, providing a different route to the status.[2][3][4][5][6]
Description
Noncursed use adds a uniformly random 1–10 true-sight units. Positive blessing and enchantment do not increase this duration. The counter normally loses one unit at each ten-minute status update. Cursed use adds 1–10 blindness units instead; it does not simply switch off true sight. Both kinds of reading identify the scroll type.
True sight permits normal display of otherwise invisible creatures and removes the hit penalty for attacking an invisible target. It also prevents the particular surprise routine that relies on the player not seeing an invisible attacker, and counters some illusion and blindness attacks. It does not itself map the level or display every creature beyond line of sight.[7][8][9]
Strategy
Prepare true sight before fighting invisible opponents, rather than relying on guesswork about their positions. A ring or cloak of true sight can replace repeated scroll use, while monster detection supplies a temporary map of creatures without necessarily solving subsequent visibility and combat penalties.
Keep a separate cure for blindness. An already blinded player cannot read even a noncursed true-sight scroll, and this effect does not directly clear the blindness counter. A healing potion or curing potion can provide that recovery. Do not spend blessing resources merely to lengthen an already noncursed copy.
References
- ↑ iinit.h in Omega 0.90.4, line 128.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ site1.c in Omega 0.90.4, line 805 (
l_alchemist). - ↑ itemf1.c in Omega 0.90.4, line 892 (
i_truesight). - ↑ effect3.c in Omega 0.90.4, line 812 (
truesight). - ↑ aux2.c in Omega 0.90.4, line 340 (
tenminute_status_check).