Draft:Potion of Life: Difference between revisions

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建立神器总览与完整索引,迁移具名武器分类说明并连接药水神器
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Consumable infobox|name=Potion of Life|kind=Artifact|glyph=&|color=yellow|value=500|level=6|weight=10|appearance=Random potion container|cursed=Potion of Life}}
{{Consumable infobox|name=Potion of Life|kind=Artifact|glyph=&|color=yellow|value=500|level=6|weight=10|appearance=Random potion container|cursed=Potion of Life}}
The '''Potion of Life''' doubles maximum HP and sets current HP to that new maximum. Despite its name and potion-like appearance, it is an artifact and must be '''activated''', not drunk with the ordinary quaff command.<ref name="iinit-h-414">{{Source|iinit.h|414}}.</ref>
The '''Potion of Life''' doubles maximum HP and sets current HP to that new maximum. Despite its name and potion-like appearance, it is an [[Draft:Artifact|artifact]] and must be '''activated''', not drunk with the ordinary quaff command.<ref name="iinit-h-414">{{Source|iinit.h|414}}.</ref>


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== Generation ==
== Generation ==
Life is an item-level-6 unique artifact in the general artifact-generation pool, rather than one of the eighteen ordinary potion types. Ordinary random monster treasure rejects artifacts, and the pawn shop's generated stock also excludes them. The ordinary-potion choice in [[Draft:Scroll of acquirement|acquirement]] cannot select it.
Life is an item-level-6 unique artifact in the general artifact-generation pool, rather than one of the eighteen ordinary potion types. Ordinary random monster treasure rejects unique kinds such as Life; the pawn shop's generated stock excludes all artifacts. The ordinary-potion choice in [[Draft:Scroll of acquirement|acquirement]] cannot select it.<ref>{{Source|lev.c|382|393}}.</ref>


Its appearance is one of the twenty shuffled potion containers shared with ordinary potions and the [[Draft:Potion of Death|Potion of Death]]. It is not identifiable from an invariant bottle description. The general random generation system records that a unique item has been generated and rejects subsequent ordinary attempts to generate it while that state remains set.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref>
Its appearance is one of the twenty shuffled potion containers shared with ordinary potions and the [[Draft:Potion of Death|Potion of Death]]. It is not identifiable from an invariant bottle description. The general random generation system records that a unique item has been generated and rejects subsequent ordinary attempts to generate it while that state remains set.<ref name="item-c-create_object">{{Source|item.c|7}} (<code>create_object</code>).</ref><ref name="site1-c-l_pawn_shop">{{Source|site1.c|1022}} (<code>l_pawn_shop</code>).</ref><ref name="effect1-c-acquire">{{Source|effect1.c|647}} (<code>acquire</code>).</ref>

Latest revision as of 02:36, 10 September 2026

Omega 0.90.4

The Potion of Life doubles maximum HP and sets current HP to that new maximum. Despite its name and potion-like appearance, it is an artifact and must be activated, not drunk with the ordinary quaff command.[1]

Generation

Life is an item-level-6 unique artifact in the general artifact-generation pool, rather than one of the eighteen ordinary potion types. Ordinary random monster treasure rejects unique kinds such as Life; the pawn shop's generated stock excludes all artifacts. The ordinary-potion choice in acquirement cannot select it.[2]

Its appearance is one of the twenty shuffled potion containers shared with ordinary potions and the Potion of Death. It is not identifiable from an invariant bottle description. The general random generation system records that a unique item has been generated and rejects subsequent ordinary attempts to generate it while that state remains set.[3][4][5]

Description

Use Activate, select the artifact option, and select Life from the accessible inventory. The effect sets maximum HP to twice its previous value, sets current HP to the same number, and consumes one Life. Blessing and enchantment do not multiply the benefit further. It does not independently cure poison, disease or blindness.

The ordinary drinking command rejects it because its actual item class is artifact. Trying to quaff an unidentified artifact-shaped potion is therefore different from successfully consuming an ordinary potion. Do not follow that rejection by blindly activating it: Death shares the same broad appearance family.[6][7]

Strategy

Identify Life before activating it. Its maximum-HP increase makes it more valuable than routine healing, and waiting until maximum HP has grown naturally produces a larger absolute increase. On the other hand, immediate use can provide a large survival margin when waiting is dangerous.

Use healing for ordinary injuries when preserving Life for later makes sense. If poison or disease is also present, arrange the appropriate cure separately; doubling HP does not remove the condition that caused the damage. Do not sacrifice a blessed acquirement scroll trying to choose Life from the ordinary potion list.

References