Draft:Scroll of dispelling: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
! Target !! Success condition !! Result
! Target !! Success condition !! Result<ref name="effect3-c-dispel">{{Source|effect3.c|827}} (<code>dispel</code>).</ref>
|-
|-
| Your own square || For each cursed item in use: effective strength + 1 is at least the curse magnitude || Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase.
| Your own square || For each cursed item in use: effective strength + 1 is at least the curse magnitude || Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase.
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A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant.
A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant.


The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.<ref name="itemf3-c-i_dispel">{{Source|itemf3.c|573}} (<code>i_dispel</code>).</ref><ref name="effect3-c-dispel">{{Source|effect3.c|827}} (<code>dispel</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref>
The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.<ref name="itemf3-c-i_dispel">{{Source|itemf3.c|573}} (<code>i_dispel</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref>


== Strategy ==
== Strategy ==

Revision as of 07:07, 9 September 2026

Omega 0.90.4

A scroll of dispelling can remove curses from worn equipment, suppress a sufficiently weak creature's abilities, or neutralize particular magical hazards. Its target and effective strength determine which of these uses is possible.[1]

Generation

It belongs to the item-level-3 random scroll pool and can appear at the pawn shop or through acquirement.[2][3][4][5]

Description

A noncursed scroll has effective strength B + r, where B is blessing strength and r is a random integer from 0 through 2. Enchantment does not contribute. Choose a square on the map:

Target Success condition Result[6]
Your own square For each cursed item in use: effective strength + 1 is at least the curse magnitude Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase.
A creature Creature level is strictly less than three times effective strength Removes special and ranged attacks, immunities, invisibility and intangibility; changes an existing melee attack to ordinary melee. Does not kill or pacify the creature.
An empty hazard square Fire, teleport or disintegration trap; awakening statue; magic pool Removes the trap or statue's special behavior, or turns the pool into ordinary water. Other terrain is not universally dispelled.

A zero-strength result cannot affect a nonnegative-level creature.

A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant.

The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.[7][8]

Strategy

For cursed worn equipment, compare dispelling's strength test with blessing: successful dispelling sets the curse to neutral without the blessing effect's heavily cursed-item destruction branch. Blessing the scroll increases both the guaranteed and possible dispelling strength.

Against a creature of level L, calculate whether any of the three possible strengths can satisfy L < 3 × strength before relying on it. An ordinary uncursed copy has possible strengths 0, 1 and 2; it cannot suppress a level-6 creature. Against magical terrain, carefully select an unoccupied square so a creature does not take precedence over the trap.

Do not test a cursed copy while depending on breathing, levitation or combat buffs. Its forced status update has broader consequences than simply removing an inconvenient enchantment. The dispelling spell or a staff of dispelling can provide a reusable alternative, but their supplied strengths must be considered separately.

References