Draft:Scroll of dispelling: Difference between revisions
OmegaAdmin (talk | contribs) 为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态 |
OmegaAdmin (talk | contribs) m 将源码脚注移到对应表格和论断旁,细化总览及条件表的出处位置 |
||
| Line 12: | Line 12: | ||
{| class="wikitable" | {| class="wikitable" | ||
! Target !! Success condition !! Result | ! Target !! Success condition !! Result<ref name="effect3-c-dispel">{{Source|effect3.c|827}} (<code>dispel</code>).</ref> | ||
|- | |- | ||
| Your own square || For each cursed item in use: effective strength + 1 is at least the curse magnitude || Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase. | | Your own square || For each cursed item in use: effective strength + 1 is at least the curse magnitude || Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase. | ||
| Line 25: | Line 25: | ||
A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant. | A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant. | ||
The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.<ref name="itemf3-c-i_dispel">{{Source|itemf3.c|573}} (<code>i_dispel | The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.<ref name="itemf3-c-i_dispel">{{Source|itemf3.c|573}} (<code>i_dispel</code>).</ref><ref name="aux2-c-tenminute_status_check">{{Source|aux2.c|340}} (<code>tenminute_status_check</code>).</ref> | ||
== Strategy == | == Strategy == | ||
Revision as of 07:07, 9 September 2026
| ? | |
| Type | Scroll |
|---|---|
| Base value (Au) | 250 |
| Item level | 3 |
| Weight | 5 |
| Unidentified appearance | Random inscription |
| Cursed name | Scroll of self-dispelling |
A scroll of dispelling can remove curses from worn equipment, suppress a sufficiently weak creature's abilities, or neutralize particular magical hazards. Its target and effective strength determine which of these uses is possible.[1]
Generation
It belongs to the item-level-3 random scroll pool and can appear at the pawn shop or through acquirement.[2][3][4][5]
Description
A noncursed scroll has effective strength B + r, where B is blessing strength and r is a random integer from 0 through 2. Enchantment does not contribute. Choose a square on the map:
| Target | Success condition | Result[6] |
|---|---|---|
| Your own square | For each cursed item in use: effective strength + 1 is at least the curse magnitude | Removes that curse and reapplies the item at neutral blessing. Unused possessions and backpack contents are excluded; enchantment does not increase. |
| A creature | Creature level is strictly less than three times effective strength | Removes special and ranged attacks, immunities, invisibility and intangibility; changes an existing melee attack to ordinary melee. Does not kill or pacify the creature. |
| An empty hazard square | Fire, teleport or disintegration trap; awakening statue; magic pool | Removes the trap or statue's special behavior, or turns the pool into ordinary water. Other terrain is not universally dispelled. |
A zero-strength result cannot affect a nonnegative-level creature.
A cursed scroll targets the player without the normal selection. It reduces several temporary beneficial counters to 1 and immediately runs a ten-minute status update, ending many of those effects. It is not the useful self-targeted curse-removal operation. Speed and regeneration use a different regular update, so do not assume every affected counter expires at exactly the same instant.
The scroll does not automatically identify its type. A successful change can still reveal what happened to an observant player, while a resistant target or unaffected square is ambiguous.[7][8]
Strategy
For cursed worn equipment, compare dispelling's strength test with blessing: successful dispelling sets the curse to neutral without the blessing effect's heavily cursed-item destruction branch. Blessing the scroll increases both the guaranteed and possible dispelling strength.
Against a creature of level L, calculate whether any of the three possible strengths can satisfy L < 3 × strength before relying on it. An ordinary uncursed copy has possible strengths 0, 1 and 2; it cannot suppress a level-6 creature. Against magical terrain, carefully select an unoccupied square so a creature does not take precedence over the trap.
Do not test a cursed copy while depending on breathing, levitation or combat buffs. Its forced status update has broader consequences than simply removing an inconvenient enchantment. The dispelling spell or a staff of dispelling can provide a reusable alternative, but their supplied strengths must be considered separately.
References
- ↑ iinit.h in Omega 0.90.4, line 130.
- ↑ item.c in Omega 0.90.4, line 7 (
create_object). - ↑ site1.c in Omega 0.90.4, line 1022 (
l_pawn_shop). - ↑ effect1.c in Omega 0.90.4, line 647 (
acquire). - ↑ item.c in Omega 0.90.4, line 167 (
make_scroll). - ↑ effect3.c in Omega 0.90.4, line 827 (
dispel). - ↑ itemf3.c in Omega 0.90.4, line 573 (
i_dispel). - ↑ aux2.c in Omega 0.90.4, line 340 (
tenminute_status_check).