Scroll of law: Difference between revisions
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<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
<tr><th>BUC state</th><th>Result</th></tr> | <tr><th>BUC state</th><th>Result</th></tr> | ||
<tr><td>Blessed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | <tr><td>Blessed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | ||
<tr><td>Uncursed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | <tr><td>Uncursed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | ||
<tr><td>Cursed</td><td>The same effect; the routine never reads blessing.</td></tr> | <tr><td>Cursed</td><td>The same effect; the routine never reads blessing.</td></tr> | ||
</table> | </table> | ||
Revision as of 14:19, 24 July 2026
| ? | |
| Base value (Au) | 100 |
|---|---|
| Item level | 2 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of law |
The scroll of law is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of law.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 100, item level 2, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
| BUC state | Result |
|---|---|
| Blessed | Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience. |
| Uncursed | Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience. |
| Cursed | The same effect; the routine never reads blessing. |
Effects and interactions
Reading adds a random value from 0 through 19 to alignment. If alignment was already positive, the game then grants experience equal to ten times the newly updated alignment; otherwise there is no experience award on that reading.
The law routine ignores the object argument entirely, so blessing does not affect the alignment roll or experience branch. The dispatcher invokes it directly and does not explicitly identify the scroll type.
Strategy
For experience, read it only after alignment is already positive; crossing from nonpositive alignment does not trigger that branch on the same use. BUC manipulation offers no benefit because the routine never reads blessing.