Scroll of self-knowledge: Difference between revisions
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<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
<tr><th>BUC state</th><th>Result</th></tr> | <tr><th>BUC state</th><th>Result</th></tr> | ||
<tr><td>Blessed</td><td>Displays the same comprehensive character report as an uncursed copy.</td></tr> | <tr><td>Blessed</td><td>Displays the same comprehensive character report as an uncursed copy.</td></tr> | ||
<tr><td>Uncursed</td><td>Displays a comprehensive character report without changing state.</td></tr> | <tr><td>Uncursed</td><td>Displays a comprehensive character report without changing state.</td></tr> | ||
<tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr> | <tr><td>Cursed</td><td>Prints an ignorance message and displays no report.</td></tr> | ||
</table> | </table> | ||
Revision as of 14:19, 24 July 2026
| ? | |
| Base value (Au) | 10 |
|---|---|
| Item level | 1 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of delusion |
The scroll of self-knowledge is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of delusion.
Generation and appearance
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
Data and mechanics
The definition has base value 10, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.
| BUC state | Result |
|---|---|
| Blessed | Displays the same comprehensive character report as an uncursed copy. |
| Uncursed | Displays a comprehensive character report without changing state. |
| Cursed | Prints an ignorance message and displays no report. |
Effects and interactions
An uncursed scroll opens a comprehensive character report covering attributes, level and experience, alignment, combat values, statuses, and known immunities or vulnerabilities. It reports state without modifying it. A cursed scroll prints an ignorance message and provides no report.
Uncursed reading identifies the type and passes blessing into the report routine, but the report is informational. Cursed use is blocked at the report branch and is not automatically identified.
Strategy
Read it when hidden character state would change equipment, route, or combat decisions. Its low base value makes information its main return. Identification beforehand prevents wasting a cursed copy on the no-information branch.