Scroll of teleportation: Difference between revisions

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<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tbody>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Chooses an unoccupied floor destination; an invalid or occupied choice deflects to safe random teleportation.</td></tr>
<tr><td>Blessed</td><td>Chooses an unoccupied floor destination; an invalid or occupied choice deflects to safe random teleportation.</td></tr>
<tr><td>Uncursed</td><td>Moves the player to a randomly found safe space.</td></tr>
<tr><td>Uncursed</td><td>Moves the player to a randomly found safe space.</td></tr>
<tr><td>Cursed</td><td>Chooses raw random coordinates; landing anywhere other than floor or an open door kills the player.</td></tr>
<tr><td>Cursed</td><td>Chooses raw random coordinates; landing anywhere other than floor or an open door kills the player.</td></tr>
</tbody>
</table>
</table>



Revision as of 14:19, 24 July 2026

The scroll of teleportation is a scroll in the Omega 0.90.4 remake. It appears as a bright-yellow ? until its shuffled inscription is identified. Its cursed appearance is scroll of teleportation.

Generation and appearance

Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games. A blipper is created with one as its fixed starting possession.

Data and mechanics

The definition has base value 75, item level 1, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.

BUC stateResult
BlessedChooses an unoccupied floor destination; an invalid or occupied choice deflects to safe random teleportation.
UncursedMoves the player to a randomly found safe space.
CursedChooses raw random coordinates; landing anywhere other than floor or an open door kills the player.

Effects and interactions

A neutral scroll moves the player to a randomly found safe space. A blessed scroll allows a chosen destination, but a non-floor square or an occupied square deflects to the neutral random behavior. A cursed scroll chooses raw random coordinates; landing anywhere other than floor or an open door kills the player.

Uncursed use identifies the scroll type. Blessed targeting accepts only unoccupied floor as chosen terrain, even though the cursed safety check also accepts an open door. The screen and room display are refreshed after a surviving teleport.

Strategy

An identified neutral copy is a dependable emergency escape, while a blessed copy supports precise positioning. An unknown copy is potentially lethal because the cursed branch does not search for a safe destination.

References