Hint sheet: Difference between revisions

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{{Scroll infobox|name=Hint sheet|object_id=52|scroll_id=10|value=10|level=0|cursed=hint sheet}}
{{Scroll infobox|name=Hint sheet|object_id=52|scroll_id=10|value=10|level=0|cursed=hint sheet}}


The '''hint sheet''' is a [[Scrolls|scroll]] in the Omega 0.90.4 remake. It appears as a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} until its shuffled inscription is identified. Its cursed appearance is ''hint sheet''.
The '''hint sheet''' displays one randomly selected gameplay hint when read. Its identified name is ''hint sheet'' in every BUC state.
 
== Generation and appearance ==
Once item generation has selected the scroll class, it chooses uniformly among all 24 scroll IDs and copies the selected definition. The class definitions are neutral by default. Thirty unidentified inscriptions are shuffled at game initialization, so the visible label does not reliably identify this type between games.
 
== Data and mechanics ==
The definition has base value 10, item level 0, weight 5, fragility 1, and the COMMON flag. The base value is the definition value, not a promised shop price. Reading is unavailable while blind or afraid; cancelling the inventory prompt spends no scroll, while successful dispatch normally consumes one.


<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Result</th></tr>
<tr><th>BUC state</th><th>Result</th></tr>
<tr><td>Blessed</td><td>Prints one random entry from the same 96-hint table.</td></tr>
<tr><td>Blessed</td><td>Displays one random entry from the same 96-hint set.</td></tr>
<tr><td>Uncursed</td><td>Prints one random entry from the 96-hint table.</td></tr>
<tr><td>Uncursed</td><td>Displays one random entry from the 96-hint set.</td></tr>
<tr><td>Cursed</td><td>Prints one random entry from the same 96-hint table.</td></tr>
<tr><td>Cursed</td><td>Displays one random entry from the same 96-hint set.</td></tr>
</table>
</table>


== Effects and interactions ==
== Effects and interactions ==
Reading prints one randomly selected entry from a table of 96 gameplay hints. The dispatcher calls the hint routine directly and does not inspect blessing, so blessed, neutral, and cursed copies have the same effect.
Reading displays one randomly selected entry from a set of 96 gameplay hints. Blessed, uncursed, and cursed copies all draw from the same set.


Unlike most useful scroll wrappers, hint-sheet use does not explicitly mark the object type known. It still uses the ordinary read command, including blindness and fear restrictions and consumption after successful dispatch.
Reading a hint sheet does not automatically identify its type.


== Strategy ==
== Strategy ==
Read it for general information, not a tactical state change. Since BUC does not affect the selected hint, there is no mechanical reason to spend identification or blessing resources on it.
Read it for general information, not an immediate tactical benefit. Since BUC does not affect the selected hint, identification and blessing resources are better spent elsewhere.
 
== See also / 参见 ==
* [[Scrolls|Scrolls / 卷轴]]


== References ==
== References ==

Revision as of 14:36, 24 July 2026

The hint sheet displays one randomly selected gameplay hint when read. Its identified name is hint sheet in every BUC state.

BUC stateResult
BlessedDisplays one random entry from the same 96-hint set.
UncursedDisplays one random entry from the 96-hint set.
CursedDisplays one random entry from the same 96-hint set.

Effects and interactions

Reading displays one randomly selected entry from a set of 96 gameplay hints. Blessed, uncursed, and cursed copies all draw from the same set.

Reading a hint sheet does not automatically identify its type.

Strategy

Read it for general information, not an immediate tactical benefit. Since BUC does not affect the selected hint, identification and blessing resources are better spent elsewhere.

See also / 参见

References