Draft:Rampart Healers: Difference between revisions
OmegaAdmin (talk | contribs) 补全LOCUS地点及任务人物关联:city-maps |
OmegaAdmin (talk | contribs) 补全LOCUS地点及任务人物关联:city-map-layout |
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=== Northwest streets === | === Northwest streets === | ||
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=== Northeast streets === | === Northeast streets === | ||
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=== Southwest streets === | === Southwest streets === | ||
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=== Southeast streets === | === Southeast streets === | ||
Revision as of 01:37, 10 September 2026
Rampart Healers, advertised as a member of the RMA, provides paid treatment in Rampart. Its two services are treatment of injuries and cure of disease; neither requires a guild membership.[1][2]
| Location | City travel name | Opening hours |
|---|---|---|
| Random shop site in Rampart | healer | All hours |
City location
Rampart Healers has no fixed street address. The four city sectors below show all 64 shuffled building slots as x; only the actual assignment in your game identifies this business. Read its sign and use the article's travel and opening-hour details.
These are spoiler maps. Coordinates are (column, row), starting at zero. Letters and highlighted symbols are article keys for sites and initial placements, not a literal game screenshot or a promise that a creature remains there.
Northwest streets
Northeast streets
Southwest streets
Southeast streets
Map key
| Key | Meaning |
|---|---|
| ! | Concealed alarm and treasure |
| " | Hedge |
| # | Wall |
| $ | Treasure pile |
| * | Weak wall |
| - | Closed door |
| . | Floor or open ground |
| 1 | Statue |
| 2 | Odin altar |
| 3 | Set altar |
| 4 | Athena altar |
| 5 | Hecate altar |
| 6 | Destiny altar |
| : | Concealed passage |
| : | Concealed passage |
| = | Enchanted pool |
| > | Sewer stairs |
| ? | Random maze encounter |
| A | Coliseum |
| B | Bank and ATM |
| C | Collegium Magii |
| D | Time-lock barrier, initially a wall |
| G | Guard post |
| H | Orphanage and Hospice |
| J | Gaol |
| M | Legion of Destiny |
| O | Oracle |
| P | Order of Paladins |
| R | Portcullis release |
| T | Portcullis trigger |
| U | Greater undead |
| V | Inner vault and treasure |
| X | City gates |
| ^ | Concealed trap |
| c | Castle audience |
| g | Botanical Gardens |
| h | Fixed ordinary house |
| j | Justiciar's office |
| m | Hedge maze entrance |
| s | Circle of Sorcerors |
| t | Pantheon |
| u | Lesser undead |
| v | Vault approach |
| x | Shuffled shop or residence candidate |
| y | City Cemetery |
| | | Portcullis, initially raised |
| ~ | Ordinary water |
The x markers are candidates, not 64 copies of this shop. Two h sites are always ordinary houses and are not shop candidates. Maze layout 1 supplies context in the southwest; other layouts do not change the building slots. See the full city map for a continuous view.
Treatments
Read the building's sign to discover its travel destination. Choose a treatment from the menu; if you have enough money, it is charged immediately.
| Option | Price | Effect |
|---|---|---|
| a: Heal injuries | 50 Au | Restores 20-39 HP, capped at maximum HP |
| b: Cure disease | 250 Au | Removes disease |
Injury treatment does not promise a full heal. Disease treatment does not restore lost HP, and neither service removes poison or equipment curses. Treatment can still charge you when the corresponding recovery is unnecessary, so check your condition first.[1][2]
Strategy
Discover the healer before you need an emergency visit. Disease prevents ordinary periodic HP recovery, making its cure useful even when your current wounds are small. After curing it, pay for injury treatment separately if waiting for recovery is unsafe.
Do not treat M healer as a poison remedy. City travel takes time and advances poison damage, while the healer's menu has no antidote. An eligible Order member has a more comprehensive free recovery stop at headquarters, provided the Order is accessible and the character still qualifies for its services.
The sign's professional language does not make this a general restoration service. Drained attributes, hunger, curses and other conditions require their own remedies.
At night, the tavern clears both poison and disease for 10 Au, compared with 250 Au here for disease alone. Its 25 Au bed does not directly heal injuries. The House of the Eclipse offers a full HP refill as part of a 500 Au stay, but ordinary wounds are much cheaper to treat here.