Scroll of law: Difference between revisions
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{{Scroll infobox|name=Scroll of law|object_id=59|scroll_id=17|value=100|level=2|cursed=scroll of law}} | {{Scroll infobox|name=Scroll of law|object_id=59|scroll_id=17|value=100|level=2|cursed=scroll of law}} | ||
The '''scroll of law''' | The '''scroll of law''' increases alignment and may also award experience. Its identified name is unchanged by BUC state. | ||
<table class="omega-scroll-buc"> | <table class="omega-scroll-buc"> | ||
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<tr><td>Blessed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | <tr><td>Blessed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | ||
<tr><td>Uncursed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | <tr><td>Uncursed</td><td>Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience.</td></tr> | ||
<tr><td>Cursed</td><td>The same effect | <tr><td>Cursed</td><td>The same alignment and experience effect.</td></tr> | ||
</table> | </table> | ||
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Reading adds a random value from 0 through 19 to alignment. If alignment was already positive, the game then grants experience equal to ten times the newly updated alignment; otherwise there is no experience award on that reading. | Reading adds a random value from 0 through 19 to alignment. If alignment was already positive, the game then grants experience equal to ten times the newly updated alignment; otherwise there is no experience award on that reading. | ||
BUC state does not affect the alignment gain or experience award. Reading the scroll does not automatically identify its type. | |||
== Strategy == | == Strategy == | ||
For experience, read it only after alignment is already positive; crossing from nonpositive alignment does not | For experience, read it only after alignment is already positive; crossing from nonpositive alignment does not award experience on the same use. Blessing or uncursing the scroll provides no benefit. | ||
== See also / 参见 == | |||
* [[Scrolls|Scrolls / 卷轴]] | |||
== References == | == References == | ||
Revision as of 14:36, 24 July 2026
| ? | |
| Base value (Au) | 100 |
|---|---|
| Item level | 2 |
| Random generation | Probability table |
| Weight | 5 |
| Fragility | 1 |
| Rarity | Common |
| Unidentified appearance | Random inscription |
| Cursed name | scroll of law |
The scroll of law increases alignment and may also award experience. Its identified name is unchanged by BUC state.
| BUC state | Result |
|---|---|
| Blessed | Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience. |
| Uncursed | Adds 0 through 19 alignment and, when alignment began positive, awards ten times the updated alignment in experience. |
| Cursed | The same alignment and experience effect. |
Effects and interactions
Reading adds a random value from 0 through 19 to alignment. If alignment was already positive, the game then grants experience equal to ten times the newly updated alignment; otherwise there is no experience award on that reading.
BUC state does not affect the alignment gain or experience award. Reading the scroll does not automatically identify its type.
Strategy
For experience, read it only after alignment is already positive; crossing from nonpositive alignment does not award experience on the same use. Blessing or uncursing the scroll provides no benefit.