Draft:Goblin King: Difference between revisions

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补全LOCUS地点及任务人物关联:remote
 
新增怪物符号索引与信息卡,补充四篇示例怪物并连接双语首页
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Monster infobox
|name=Goblin King
|glyph=K
|color=light-green
|form=Unique cave ruler
|level=3
|hp=32
|speed=5
|hit=18
|defense=10
|damage=0–31 ordinary melee, before absorption
|xp=500, when death is in sight
|attacks=2 attacks, 2 defensive actions
|abilities=Missile attack
|immunities=None innate
|behavior=Hostile, greedy; can open doors
|items=[[Draft:Goblins' Hewer|Goblins' Hewer]] and 0–2 random items
|remains=Head of the Goblin King; guaranteed on normal death
|remains_use=[[Draft:Duke|Duke]]'s Commoner quest; no alchemy
|sources={{Source|minit.h|107}}; {{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|20}}; {{Source|guild1.c|203|236}}
}}
The '''Goblin King''' is the unique ruler encountered on level ten of the [[Draft:Goblin Caves|Goblin Caves]]. His death advances the Oracle's quest sequence; his head and [[Draft:Goblins' Hewer|axe]] have separate uses.<ref>{{Source|gen1.c|394|431}}; {{Source|minit.h|107}}; {{Source|mon.c|321|328}}.</ref>
The '''Goblin King''' is the unique ruler encountered on level ten of the [[Draft:Goblin Caves|Goblin Caves]]. His death advances the Oracle's quest sequence; his head and [[Draft:Goblins' Hewer|axe]] have separate uses.<ref>{{Source|gen1.c|394|431}}; {{Source|minit.h|107}}; {{Source|mon.c|321|328}}.</ref>


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== Encounter ==
== Encounter ==
{| class="wikitable"
The king starts hostile and greedy, follows intelligently, uses normal melee and a missile attack, and has no innate immunity. His ordinary tactical sequence contains two attacks and two defensive actions. The information card's experience is the death award when the player has line of sight, not the Duke's separate reward.<ref>{{Source|minit.h|107}}; {{Source|mon.c|134|158}}; {{Source|mmelee.c|24|51}}.</ref>
! Symbol !! HP !! Hit !! Armor !! Damage rating !! Experience
|-
| {{Omega glyph|K|color=light-green}} || 32 || 18 || 10 || 32 || 500
|}
The king starts hostile and greedy, follows intelligently, uses normal melee and a missile attack, and has no innate immunity. The table's experience is the death award when the player has line of sight, not the Duke's separate reward.<ref>{{Source|minit.h|107}}; {{Source|mon.c|134|158}}.</ref>


He occupies a generated position in the final cavern, not a fixed local coordinate. The ordinary final-level generator stops placing him after cave completion. His fixed possession is Goblins' Hewer; ordinary additional treasure is selected separately.<ref>{{Source|gen1.c|420|431}}; {{Source|lev.c|354|399}}.</ref>
He occupies a generated position in the final cavern, not a fixed local coordinate. The ordinary final-level generator stops placing him after cave completion. His fixed possession is Goblins' Hewer; ordinary additional treasure is selected separately.<ref>{{Source|gen1.c|420|431}}; {{Source|lev.c|354|399}}.</ref>
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== Strategy ==
== Strategy ==
His low HP invites a decisive attack, but a damage rating equal to his HP makes prolonged unprotected melee a poor bargain. His lack of innate physical immunity means ordinary successful weapon damage can work. Use the dungeon's available terrain and a suitable ranged option when trading close attacks is too costly.
If he survives below eight HP and next executes his normal movement routine, he drops his possessions and begins fleeing, reducing his action interval from five ticks to two. This can leave the axe available before his death, but neither the head nor cave completion is granted by making him flee. Remaining adjacent does not guarantee he will take that movement action.<ref>{{Source|mmove.c|23|48}}; {{Source|mon.c|12|70}}; {{Source|mon.c|321|328}}.</ref>
 
His low HP invites a decisive attack, but each landed melee blow rolls 0&ndash;31 before ordinary absorption, making prolonged unprotected melee a poor bargain. His lack of innate physical immunity means ordinary successful weapon damage can work. Use the dungeon's available terrain and a suitable ranged option when trading close attacks is too costly, while allowing for his own missile response. Unlike a spectre, he can strike at a distance when his target is in range and visible.<ref>{{Source|mmelee.c|8|20}}; {{Source|mstrike.c|16|20}}; {{Source|mon.c|12|70}}.</ref>


As a greedy creature he can be pacified by a sufficiently valuable gift under the ordinary gift rules, but pacification does not record his death or produce his head. It can help an escape; it does not finish either quest.<ref>{{Source|inv.c|410|426}}; {{Source|mon.c|321|328}}.</ref>
As a greedy creature he can be pacified by a sufficiently valuable gift under the ordinary gift rules, but pacification does not record his death or produce his head. It can help an escape; it does not finish either quest.<ref>{{Source|inv.c|410|426}}; {{Source|mon.c|321|328}}.</ref>


== References ==
== References ==
See also: [[Draft:Monster|Monster overview]] and [[Draft:Shooting and throwing|Shooting and throwing]].
<references />
<references />
[[Category:Drafts]]
[[Category:Drafts]]
[[Category:Monsters]]
[[Category:Monsters]]
[[Category:Omega 0.90.4]]
[[Category:Omega 0.90.4]]

Revision as of 07:43, 10 September 2026

Omega 0.90.4
K Goblin King
FormUnique cave ruler
Attacks2 attacks, 2 defensive actions
0–31 ordinary melee, before absorption
Special abilitiesMissile attack
Base level3
HP32
Hit18
Defense10
Action interval5 ticks; lower is faster
Kill experience500, when death is in sight
Carried itemsGoblins' Hewer and 0–2 random items
ImmunitiesNone innate
RemainsHead of the Goblin King; guaranteed on normal death
Remains useDuke's Commoner quest; no alchemy
Traits
  • Hostile, greedy; can open doors
Referenceminit.h in Omega 0.90.4, line 107; lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–20; guild1.c in Omega 0.90.4, lines 203–236

The Goblin King is the unique ruler encountered on level ten of the Goblin Caves. His death advances the Oracle's quest sequence; his head and axe have separate uses.[1]

Encounter

The king starts hostile and greedy, follows intelligently, uses normal melee and a missile attack, and has no innate immunity. His ordinary tactical sequence contains two attacks and two defensive actions. The information card's experience is the death award when the player has line of sight, not the Duke's separate reward.[2]

He occupies a generated position in the final cavern, not a fixed local coordinate. The ordinary final-level generator stops placing him after cave completion. His fixed possession is Goblins' Hewer; ordinary additional treasure is selected separately.[3]

Death and quests

Normal death drops his possessions and creates the Head of the Goblin King. Because he is a unique creature, this head is not subject to the ordinary common-monster one-half corpse chance. Cave completion is recorded at death; an unoffended Oracle calls the player back.[4]

Take the head to the Duke while at Commoner rank in his quest line. It is consumed for promotion to Esquire and 100 experience, after which the Duke requests a Holy Defender. The axe is not consumed by that head delivery.[5]

Strategy

If he survives below eight HP and next executes his normal movement routine, he drops his possessions and begins fleeing, reducing his action interval from five ticks to two. This can leave the axe available before his death, but neither the head nor cave completion is granted by making him flee. Remaining adjacent does not guarantee he will take that movement action.[6]

His low HP invites a decisive attack, but each landed melee blow rolls 0–31 before ordinary absorption, making prolonged unprotected melee a poor bargain. His lack of innate physical immunity means ordinary successful weapon damage can work. Use the dungeon's available terrain and a suitable ranged option when trading close attacks is too costly, while allowing for his own missile response. Unlike a spectre, he can strike at a distance when his target is in range and visible.[7]

As a greedy creature he can be pacified by a sufficiently valuable gift under the ordinary gift rules, but pacification does not record his death or produce his head. It can help an escape; it does not finish either quest.[8]

References

See also: Monster overview and Shooting and throwing.