Draft:Ghost: Difference between revisions
OmegaAdmin (talk | contribs) 为已保存草稿补齐章节目录、条件表格与可见源码 References,保留 Draft 状态 |
OmegaAdmin (talk | contribs) 按已批准的Purple worm规范统一现有怪物信息卡并复核形态与战斗数据 |
||
| Line 1: | Line 1: | ||
{{Version box|version=0.90.4}} | {{Version box|version=0.90.4}} | ||
{{Monster infobox | |||
|name=Ghost | |||
|glyph=g | |||
|color=grey | |||
|level=2 | |||
|hp=32 | |||
|hit=0 | |||
|defense=10 | |||
|speed=20 | |||
|xp=30, when death is in sight | |||
|attacks=No melee or ranged attack | |||
|abilities=[[#Hints and fear|Fear-inducing moan]] when hostile; one hint when peaceful | |||
|generation=[[#Generation|Random pools, cemetery and ruined Order headquarters]] | |||
|items=No fixed item or random starting treasure | |||
|immunities=Physical damage, fear, sleep | |||
|remains=Ghost ectoplasm; 50% on normal death | |||
|remains_use=No food or alchemical benefit | |||
|traits=<li>Normally peaceful; some placements hostile</li><li>Wanders</li><li>Intangible; can pass through walls</li> | |||
|sources={{Source|minit.h|81}}<ref name="card-rules">{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}; {{Source|itemf1.c|662|748}}. Ordinary construction, timing and remains.</ref> | |||
}} | |||
A '''ghost''' is a wandering spirit, displayed as a grey '''g'''. A peaceful ghost can whisper a useful hint; a hostile one causes fear. Ordinary ghosts do not use the life-draining melee attacks of [[Draft:Spectre|spectres]] or [[Draft:Vampire lord|vampire lords]].<ref name="minit-h-81">{{Source|minit.h|81}}.</ref> | A '''ghost''' is a wandering spirit, displayed as a grey '''g'''. A peaceful ghost can whisper a useful hint; a hostile one causes fear. Ordinary ghosts do not use the life-draining melee attacks of [[Draft:Spectre|spectres]] or [[Draft:Vampire lord|vampire lords]].<ref name="minit-h-81">{{Source|minit.h|81}}.</ref> | ||
__TOC__ | __TOC__ | ||
Revision as of 09:43, 10 September 2026
| g Ghost | |
|---|---|
| Form | Ordinary creature |
| Attacks | No melee or ranged attack |
| Special abilities | Fear-inducing moan when hostile; one hint when peaceful |
| Base level | 2 |
| HP | 32 |
| Hit | 0 |
| Defense | 10 |
| Action interval | 20 ticks; lower is faster |
| Kill experience | 30, when death is in sight |
| Generation | Random pools, cemetery and ruined Order headquarters |
| Carried items | No fixed item or random starting treasure |
| Immunities | Physical damage, fear, sleep |
| Remains | Ghost ectoplasm; 50% on normal death |
| Remains use | No food or alchemical benefit |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 81[1] |
A ghost is a wandering spirit, displayed as a grey g. A peaceful ghost can whisper a useful hint; a hostile one causes fear. Ordinary ghosts do not use the life-draining melee attacks of spectres or vampire lords.[2]
Generation
Each of the four lesser-undead positions in Rampart's cemetery has an equal chance to contain a ghost or a haunt. Cemetery ghosts begin asleep and nonhostile. They also occur in ordinary random-monster pools, wilderness encounters and summons.
Destruction of the Order headquarters fills its former site with hostile creatures named ghost of a Paladin, using the ordinary ghost's abilities. These are different from the resurrected undead guardsmen.
An encounter named ghost named ... can instead represent a deceased historical adventurer. Its HP, combat level and behavior follow the old character record, so the ordinary data above are not sufficient to identify its threat.[3][4][5]
Hints and fear
A nonhostile ordinary ghost gives one hint when spoken to, then becomes silent. A hostile ghost only sneers and does not provide the hint. The service costs no gold; it is one hint per ghost, not an unlimited conversation with the same one.
An active hostile ghost can moan, causing 1 point of fear damage and adding fear according to its level. Fear immunity prevents both effects. There is no separate line-of-sight requirement for this moan, so merely putting a wall between you and a nearby ghost is not reliable protection.
Ghosts can move through obstacles and are immune to ordinary physical damage, fear and sleep. They have no normal tactical attack sequence. Their harmlessness in melee does not stop a hostile ghost from disrupting movement through fear.[6][7][8][9]
Strategy
Preserve the cemetery ghost's initial peaceful state to obtain its hint and avoid the fear effect. Waking a sleeping ghost does not by itself turn it hostile. Attacking or threatening it can discard that advantage.
When fighting is necessary, use damage outside its innate immunities rather than ordinary weapon damage. Fear protection addresses its actual offensive ability; negative-energy protection is aimed at other undead's life drain and does not substitute for fear immunity here. Doors do not reliably confine a pursuing spirit.
A ghost has no starting treasure. Its ghost ectoplasm has no alchemical transformation or food benefit. Killing one is chiefly useful for removing a hostile obstruction, not for obtaining a valuable ingredient.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 662–748. Ordinary construction, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 81.
- ↑ city.c in Omega 0.90.4, line 584 (
make_minor_undead). - ↑ lev.c in Omega 0.90.4, line 317 (
make_creature). - ↑ mon.c in Omega 0.90.4, line 689 (
make_log_npc). - ↑ mtalk.c in Omega 0.90.4, line 421 (
m_talk_hint). - ↑ mspec.c in Omega 0.90.4, line 119 (
m_sp_ghost). - ↑ aux1.c in Omega 0.90.4, line 498 (
p_damage). - ↑ aux3.c in Omega 0.90.4, line 1137 (
destroy_order).