Draft:Spectre: Difference between revisions
OmegaAdmin (talk | contribs) 新增怪物符号索引与信息卡,补充四篇示例怪物并连接双语首页 |
OmegaAdmin (talk | contribs) 按已批准的Purple worm规范统一现有怪物信息卡并复核形态与战斗数据 |
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|hit=20 | |hit=20 | ||
|defense=20 | |defense=20 | ||
|xp=200, when death is in sight | |xp=200, when death is in sight | ||
|attacks=3 | |attacks=3 touches: 0–19 physical each before absorption, plus strength-5 life drain; no defensive actions | ||
|abilities= | |abilities=No ranged attack | ||
|immunities=Poison, fear, sleep | |immunities=Poison, fear, sleep | ||
| | |generation=[[#Generation|Random pools; stronger arena form]] | ||
|traits=<li>Hostile</li><li>Flies</li><li>Cannot pass through walls</li> | |||
|items=No fixed item or random starting treasure | |items=No fixed item or random starting treasure | ||
|remains=Spectre's veil; 50% on normal death | |remains=Spectre's veil; 50% on normal death | ||
|remains_use=Alchemy: +5 [[Draft:Cloak of negimmunity|cloak of negimmunity]]; not food | |remains_use=Alchemy: +5 [[Draft:Cloak of negimmunity|cloak of negimmunity]]; not food | ||
|sources={{Source|minit.h|173}} | |sources={{Source|minit.h|173}}<ref name="card-rules">{{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|124|129}}; {{Source|time.c|47|74}}; {{Source|item.c|63|139}}. Ordinary construction, combat, timing and remains.</ref> | ||
}} | }} | ||
Revision as of 09:44, 10 September 2026
| S Spectre | |
|---|---|
| Form | Ordinary creature |
| Attacks | 3 touches: 0–19 physical each before absorption, plus strength-5 life drain; no defensive actions |
| Special abilities | No ranged attack |
| Base level | 5 |
| HP | 75 |
| Hit | 20 |
| Defense | 20 |
| Action interval | 6 ticks; lower is faster |
| Kill experience | 200, when death is in sight |
| Generation | Random pools; stronger arena form |
| Carried items | No fixed item or random starting treasure |
| Immunities | Poison, fear, sleep |
| Remains | Spectre's veil; 50% on normal death |
| Remains use | Alchemy: +5 cloak of negimmunity; not food |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 173[1] |
A spectre is a flying undead creature with life-draining touch attacks, displayed as a grey S. It is a fixed opponent in the Coliseum and a potential source of remains that can become a cloak of negative-energy protection.[2]
Generation
| Encounter | Level | HP | Hit / defense | Raw melee roll | Kill XP |
|---|---|---|---|---|---|
| Ordinary spectre | 5 | 75 | 20 / 20 | 0–19 | 200 |
| Fixed arena spectre | 5 | 125 | 40 / 20 | 0–29 | 200 |
Spectres occur in sufficiently strong random-monster pools, wilderness encounters, the Astral Plane and summons. The Coliseum supplies a named, strengthened spectre after the manticore in its fixed sequence. That arena construction is distinct from ordinary random generation.
A spectre named ... can instead be a deceased historical adventurer with recorded level 7 through 11. Such a resident combines a spectre's identity with historical combat behavior and does not necessarily retain the ordinary creature's flight or draining melee.
An ordinary spectre starts with no fixed item and no random treasure. In particular, it does not carry a starting cloak. The arena's fixed challenger receives the arena's disposable garage-door opener.[3][4][5]
Combat
Its base action interval is six ticks, compared with a vampire lord's two. This describes action timing, not six attacks or a promise of six player moves between attacks. Both ordinary and arena spectres use the same three-touch sequence; the arena's higher physical damage does not increase its drain strength.[6]
Spectres fly, but cannot pass through walls, statues or portcullises. They do not open ordinary doors intelligently, though they can attempt to break them. They attack three times in their normal tactical sequence. Each successful touch deals ordinary damage and attempts life drain with strength 5. Without negative-energy immunity, that drain either removes five current Strength and Constitution or removes five character levels with associated HP. Either can be fatal.[7]
They are immune to poison, fear and sleep, but not to ordinary physical damage. Unlike a ghost, a spectre is a direct melee threat rather than a source of fear-inducing moans. It has no separate spellcasting or ranged-attack ability.[8][9][10]
Remains and strategy
Normal death has a 50% chance to produce the ordinary spectre's veil. The fixed arena challenger is marked unique, so normal death always creates its remains. The arena renames the corpse after the challenger, but it retains the spectre's alchemical use.[11]
Its spectre's veil can be transmuted by Ambrosias into a +5 cloak of negimmunity for 400 Au. The veil is a corpse product, not an equippable protective cloak in its original state. Eating it gives no food or immunity benefit.
Prepare negative-energy protection before the arena match or another deliberate close fight. Ordinary weapons can hurt a spectre, but merely reducing its physical damage leaves the drain intact. Displacement can avoid the physical damage of a touch that passed the attack check without stopping its subsequent life drain. Ranged attacks exploit its lack of a ranged response. Solid walls block its movement and can help you break contact; an ordinary closed door is less reliable because it can be broken.[12]
The spectre is less durable than a vampire lord and can yield the same alchemical product, but it is not a safe substitute for an unprotected character. A single successful drain may exceed the levels or attributes a young adventurer can afford to lose.[13][14][15]
References
See also: Monster overview and Defense and protection.
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–51; mmelee.c in Omega 0.90.4, lines 124–129; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 173.
- ↑ lev.c in Omega 0.90.4, line 317 (
make_creature). - ↑ env.c in Omega 0.90.4, line 8 (
load_arena). - ↑ mon.c in Omega 0.90.4, line 689 (
make_log_npc). - ↑ minit.h in Omega 0.90.4, line 173; minit.h in Omega 0.90.4, line 281; time.c in Omega 0.90.4, lines 47–74; mmelee.c in Omega 0.90.4, lines 24–51; env.c in Omega 0.90.4, lines 8–88.
- ↑ minit.h in Omega 0.90.4, line 173; mmove.c in Omega 0.90.4, lines 129–147; util.c in Omega 0.90.4, lines 93–151.
- ↑ mmelee.c in Omega 0.90.4, line 55 (
monster_melee). - ↑ effect3.c in Omega 0.90.4, line 1167 (
drain_life). - ↑ effect3.c in Omega 0.90.4, line 323 (
level_drain). - ↑ guild1.c in Omega 0.90.4, lines 436–446; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–75.
- ↑ mmelee.c in Omega 0.90.4, lines 8–20; mmelee.c in Omega 0.90.4, lines 124–129; mmove.c in Omega 0.90.4, lines 129–147; util.c in Omega 0.90.4, lines 93–151.
- ↑ item.c in Omega 0.90.4, line 63 (
make_corpse). - ↑ itemf1.c in Omega 0.90.4, line 662 (
i_corpse). - ↑ site1.c in Omega 0.90.4, line 805 (
l_alchemist).