Draft:Dragon Lord: Difference between revisions

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补全LOCUS地点及任务人物关联:remote
 
按已批准的Purple worm规范统一现有怪物信息卡并复核形态与战斗数据
 
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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}
{{Monster infobox
|name=Dragon Lord
|glyph=D
|color=bright-white
|background=red
|form=Unique Dragon's Lair encounter
|level=10
|hp=2,000
|hit=100
|defense=100
|speed=1
|xp=10,000, when death is in sight
|attacks=5 attacks: each rolls 0–99 physical and 0–99 fire before protection; 3 defensive actions; firebolt
|abilities=[[#Encounter|Initial dragon volley]], then [[#Special attacks|knockdown, constriction, fear and spells]]
|generation=[[#Encounter|Dragon's Lair]]
|items=0–9 random items; no fixed starting object
|immunities=Fire, cold, electricity, acid
|remains=Dragon Lord's Hide; guaranteed on normal death
|remains_use=[[#Death and hide|Alchemy: dragonscale armor]]
|traits=<li>Hostile; initially asleep</li><li>Moves and flies</li><li>Cannot pass through walls</li>
|sources={{Source|minit.h|293}}<ref name="card-rules">{{Source|country.c|168|173}}; {{Source|lev.c|373|394}}; {{Source|mon.c|134|203}}; {{Source|mmelee.c|8|51}}; {{Source|mmelee.c|93|98}}; {{Source|time.c|47|74}}. Lair construction, combat, timing and remains.</ref>
}}
The '''Dragon Lord''' is the unique ruler of the [[Draft:Dragon's Lair|Dragon's Lair]]. He is both the hoard's most dangerous defender and the creature whose death prevents normal repopulation of the lair.<ref>{{Source|minit.h|293}}; {{Source|country.c|163|173}}; {{Source|mon.c|341|343}}.</ref>
The '''Dragon Lord''' is the unique ruler of the [[Draft:Dragon's Lair|Dragon's Lair]]. He is both the hoard's most dangerous defender and the creature whose death prevents normal repopulation of the lair.<ref>{{Source|minit.h|293}}; {{Source|country.c|163|173}}; {{Source|mon.c|341|343}}.</ref>


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== Encounter ==
== Encounter ==
{| class="wikitable"
! HP !! Hit !! Armor !! Damage rating !! Experience
|-
| 2,000 || 100 || 100 || 100 || 10,000
|}
He is placed at (54, 7), starts hostile but asleep, flies, and is immune to fire, cold, electricity and acid. His ordinary melee combines physical and fire hits, and he has a firebolt attack. He has no fixed starting object; random carried treasure and the lair's floor hoard are separate sources.<ref>{{Source|lib/dlair.dat}}; {{Source|minit.h|293}}; {{Source|lev.c|354|399}}; {{Source|mmelee.c|93|98}}.</ref>
He is placed at (54, 7), starts hostile but asleep, flies, and is immune to fire, cold, electricity and acid. His ordinary melee combines physical and fire hits, and he has a firebolt attack. He has no fixed starting object; random carried treasure and the lair's floor hoard are separate sources.<ref>{{Source|lib/dlair.dat}}; {{Source|minit.h|293}}; {{Source|lev.c|354|399}}; {{Source|mmelee.c|93|98}}.</ref>



Latest revision as of 09:45, 10 September 2026

Omega 0.90.4
D Dragon Lord
FormUnique Dragon's Lair encounter
Attacks5 attacks: each rolls 0–99 physical and 0–99 fire before protection; 3 defensive actions; firebolt
Special abilitiesInitial dragon volley, then knockdown, constriction, fear and spells
Base level10
HP2,000
Hit100
Defense100
Action interval1 ticks; lower is faster
Kill experience10,000, when death is in sight
GenerationDragon's Lair
Carried items0–9 random items; no fixed starting object
ImmunitiesFire, cold, electricity, acid
RemainsDragon Lord's Hide; guaranteed on normal death
Remains useAlchemy: dragonscale armor
Traits
  • Hostile; initially asleep
  • Moves and flies
  • Cannot pass through walls
Referenceminit.h in Omega 0.90.4, line 293[1]

The Dragon Lord is the unique ruler of the Dragon's Lair. He is both the hoard's most dangerous defender and the creature whose death prevents normal repopulation of the lair.[2]

Encounter

He is placed at (54, 7), starts hostile but asleep, flies, and is immune to fire, cold, electricity and acid. His ordinary melee combines physical and fire hits, and he has a firebolt attack. He has no fixed starting object; random carried treasure and the lair's floor hoard are separate sources.[3]

In the lair, his initial special action is the shared dragon volley. Once it runs, he uses his own powers. The monster scheduler wakes him at close range; attacking or an alarm can wake him earlier.[4]

Special attacks

At adjacent range, he can knock down a character who is not immobilized, dealing 25 physical damage and costing an action. Against an immobilized target, he begins constricting with strength 25. Further actions either squeeze, dealing the current constriction strength and doubling it, or hurl the victim for twice that strength and reset it. These close actions also invoke spellcasting.[5]

At greater distance he clears his constriction state, can cause fear when visible, and can cast two spells in one special action. Escaping adjacency ends the accumulating grip but does not make him a harmless ranged opponent.[6]

Death and hide

Normal death drops carried treasure and creates the Dragon Lord's Hide. Ambrosias' charges 4,000 Au to turn this hide into dragonscale armor. The resulting armor can satisfy the Duke's request; the hide by itself cannot.[7]

The death flag empties future ordinary visits to the lair. Killing him is not an Oracle stage, unlike the Goblin King or Demon Emperor.[8]

Strategy

Fire protection addresses only part of the encounter. Plan for strong physical hits, immobilization and spells, and avoid allowing constriction to double repeatedly. His lack of innate normal-damage immunity means physical weapons remain an option; his four elemental immunities rule out relying on those elements alone. Decide whether the hide and victory are worth ending the lair's normal hoard refresh before committing to the kill.

References