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{{Version box|version=0.90.4}}
{{Version box|version=0.90.4}}


'''Scrolls''' are readable COMMON objects represented by a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} in Omega 0.90.4. This review index covers scroll IDs 0 through 19; four later definitions are outside this batch.
'''Scrolls''' are single-use readable items represented by a bright-yellow {{Omega glyph|?|color=yellow|label=question mark}} in Omega 0.90.4. They can provide information, improve equipment, grant temporary powers, or radically alter a level, while cursed copies often reverse or spoil the expected benefit.
 
Every scroll weighs 5, has fragility 1, and belongs to the COMMON rarity class. These shared properties are listed here rather than repeated on every individual scroll page.


{| class="wikitable sortable"
{| class="wikitable sortable"
! Scroll ID !! Draft article
! Scroll
|-
|-
| 0 || [[Draft:Blank scroll|Blank scroll]]
| [[Draft:Blank scroll|Blank scroll]]
|-
|-
| 1 || [[Draft:Scroll of spells|Scroll of spells]]
| [[Draft:Scroll of spells|Scroll of spells]]
|-
|-
| 2 || [[Draft:Scroll of blessing|Scroll of blessing]]
| [[Draft:Scroll of blessing|Scroll of blessing]]
|-
|-
| 3 || [[Draft:Scroll of acquirement|Scroll of acquirement]]
| [[Draft:Scroll of acquirement|Scroll of acquirement]]
|-
|-
| 4 || [[Draft:Scroll of enchantment|Scroll of enchantment]]
| [[Draft:Scroll of enchantment|Scroll of enchantment]]
|-
|-
| 5 || [[Draft:Scroll of teleportation|Scroll of teleportation]]
| [[Draft:Scroll of teleportation|Scroll of teleportation]]
|-
|-
| 6 || [[Draft:Scroll of wishing|Scroll of wishing]]
| [[Draft:Scroll of wishing|Scroll of wishing]]
|-
|-
| 7 || [[Draft:Scroll of clairvoyance|Scroll of clairvoyance]]
| [[Draft:Scroll of clairvoyance|Scroll of clairvoyance]]
|-
|-
| 8 || [[Draft:Scroll of displacement|Scroll of displacement]]
| [[Draft:Scroll of displacement|Scroll of displacement]]
|-
|-
| 9 || [[Draft:Scroll of identification|Scroll of identification]]
| [[Draft:Scroll of identification|Scroll of identification]]
|-
|-
| 10 || [[Draft:Hint sheet|Hint sheet]]
| [[Draft:Hint sheet|Hint sheet]]
|-
|-
| 11 || [[Draft:Jane's guide to treasure|Jane's guide to treasure]]
| [[Draft:Jane's guide to treasure|Jane's guide to treasure]]
|-
|-
| 12 || [[Draft:Scroll of alertness|Scroll of alertness]]
| [[Draft:Scroll of alertness|Scroll of alertness]]
|-
|-
| 13 || [[Draft:Scroll of cosmic flux|Scroll of cosmic flux]]
| [[Draft:Scroll of cosmic flux|Scroll of cosmic flux]]
|-
|-
| 14 || [[Draft:Scroll of charging|Scroll of charging]]
| [[Draft:Scroll of charging|Scroll of charging]]
|-
|-
| 15 || [[Draft:Scroll of the warp|Scroll of the warp]]
| [[Draft:Scroll of the warp|Scroll of the warp]]
|-
|-
| 16 || [[Draft:Scroll of self-knowledge|Scroll of self-knowledge]]
| [[Draft:Scroll of self-knowledge|Scroll of self-knowledge]]
|-
|-
| 17 || [[Draft:Scroll of law|Scroll of law]]
| [[Draft:Scroll of law|Scroll of law]]
|-
|-
| 18 || [[Draft:Scroll of heroism|Scroll of heroism]]
| [[Draft:Scroll of heroism|Scroll of heroism]]
|-
|-
| 19 || [[Draft:Scroll of true sight|Scroll of true sight]]
| [[Draft:Scroll of true sight|Scroll of true sight]]
|}
|}


== Shared mechanics ==
== Finding and identifying scrolls ==
Ordinary object generation first selects an item class, then scroll generation chooses uniformly from all 24 scroll definitions. Unidentified appearances are shuffled among thirty inscriptions at game initialization. A successful read normally consumes one object, while blindness and fear prevent reading.
When the game produces a random scroll, each of the 24 scroll types is equally likely. Randomly generated copies begin uncursed.
 
An unidentified scroll shows one of thirty inscriptions. The inscriptions are shuffled when a new game begins, so a label learned in one game cannot safely identify the same scroll in another. A scroll's cursed name is shown only after its type has been identified; the individual pages list those names.
 
== Reading scrolls ==
Scrolls cannot be read while blind or afraid. Cancelling before choosing a scroll leaves it in the inventory. Once a scroll has been read, it is normally consumed even if a later target or text prompt is cancelled or rejected; exceptions and important targeting details are described on the individual page.
 
Blessed, uncursed, and cursed copies may have very different results. The BUC table on each individual page describes those outcomes from the reader's point of view.


== References ==
== References ==

Revision as of 14:36, 24 July 2026

Scrolls are single-use readable items represented by a bright-yellow ? in Omega 0.90.4. They can provide information, improve equipment, grant temporary powers, or radically alter a level, while cursed copies often reverse or spoil the expected benefit.

Every scroll weighs 5, has fragility 1, and belongs to the COMMON rarity class. These shared properties are listed here rather than repeated on every individual scroll page.

Scroll
Blank scroll
Scroll of spells
Scroll of blessing
Scroll of acquirement
Scroll of enchantment
Scroll of teleportation
Scroll of wishing
Scroll of clairvoyance
Scroll of displacement
Scroll of identification
Hint sheet
Jane's guide to treasure
Scroll of alertness
Scroll of cosmic flux
Scroll of charging
Scroll of the warp
Scroll of self-knowledge
Scroll of law
Scroll of heroism
Scroll of true sight

Finding and identifying scrolls

When the game produces a random scroll, each of the 24 scroll types is equally likely. Randomly generated copies begin uncursed.

An unidentified scroll shows one of thirty inscriptions. The inscriptions are shuffled when a new game begins, so a label learned in one game cannot safely identify the same scroll in another. A scroll's cursed name is shown only after its type has been identified; the individual pages list those names.

Reading scrolls

Scrolls cannot be read while blind or afraid. Cancelling before choosing a scroll leaves it in the inventory. Once a scroll has been read, it is normally consumed even if a later target or text prompt is cancelled or rejected; exceptions and important targeting details are described on the individual page.

Blessed, uncursed, and cursed copies may have very different results. The BUC table on each individual page describes those outcomes from the reader's point of view.

References