Draft:King wyvern: Difference between revisions

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连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引
 
连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引
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== Generation ==
== Generation ==
King wyverns belong to ordinary random-monster pools despite their royal name. An ordinary specimen has no fixed item and zero through three random possessions.<ref>{{Source|lev.c|280|395}}; {{Source|minit.h|275}}.</ref>
King wyverns belong to ordinary random-monster pools despite their royal name. The [[Draft:Dragon's Lair|Dragon's Lair]] also places them at its fixed wyvern positions, using the ordinary form. An ordinary specimen has no fixed item and zero through three random possessions.<ref>{{Source|lev.c|280|395}}; {{Source|minit.h|275}}; {{Source|country.c|184|188}}.</ref>


== Poison and gifts ==
== Poison and gifts ==

Revision as of 09:56, 11 September 2026

Omega 0.90.4
W King wyvern
FormOrdinary creature
Attacks3 physical attacks, raw 0–49 each; 90% poison chance per hit; 2 defenses
Special abilitiesPoison; gifts worth 900 Au pacify
Base level9
HP700
Hit50
Defense32
Action interval3 ticks; lower is faster
Kill experience1000, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–3 random possessions
ImmunitiesFire, poison
RemainsKing wyvern's sting; 50% on normal death
Remains useInedible; poison-resistance ring alchemy
Traits
  • Hostile and greedy
  • Flies; not unique
Referenceminit.h in Omega 0.90.4, line 275[1]

A king wyvern is a powerful, non-unique flying predator with three poisonous attacks. It is much tougher than an ordinary wyvern and is itself immune to poison.[2]

Generation

King wyverns belong to ordinary random-monster pools despite their royal name. The Dragon's Lair also places them at its fixed wyvern positions, using the ordinary form. An ordinary specimen has no fixed item and zero through three random possessions.[3]

Poison and gifts

It makes three physical attacks for a raw 0–49 damage each, with two defenses. Every successful hit has a 90% chance to add fifty poison counts unless the player is poison-immune. Poison normally consumes one count and deals three damage at each game-minute status check, and repeated applications accumulate. Armor or displacement preventing direct damage does not itself cancel the poisoning check.[4]

The king wyvern is immune to fire and poison, but not cold or sleep. It has no ranged or special attack. Its greedy response accepts a single gift worth at least 900 Au to remove hostility; it has no separate hungry feeding response.[5]

Sting

Normal death drops possessions and has a 50% chance to leave a king wyvern's sting. Unlike the ordinary wyvern's sting, this remain is inedible rather than poisonous food. Ambrosias buys it for 16 Au or charges 100 Au to turn the selected stack into one blessed +9 ring of poison resistance. The lower conversion price comes from this sting's lower listed value, not from a weaker ring. Wearing it supplies poison immunity and clears existing poisoning; +9 does not strengthen that immunity.[6]

Strategy

Poison immunity removes the accumulating poison threat but leaves three potentially large physical blows. Its 700 HP and fast interval make an unprepared melee exchange costly. Cold or applicable disabling effects avoid its fire-and-poison immunities; water does not contain a flying creature.

The inexpensive alchemical ring is useful after a kill, but its high enchantment should not be mistaken for stronger poison immunity than an ordinary noncursed ring provides.

References