Draft:Frost demon: Difference between revisions
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The demon opens doors and attacks twice in melee, each hit dealing a raw 0–19 electricity damage despite its cold-themed message. Its ranged snowball really does deal cold damage: a raw 0–19 in the affected area. Ordinary ranged opportunities are at distances three or four; [[Draft:Monster#Encounters and behavior|encounter-specific awareness]] can change this. It is immune to cold, poison, fear and sleep, but not electricity or fire.<ref>{{Source|minit.h|171}}; {{Source|mmelee.c|8|145}}; {{Source|mon.c|36|75}}; {{Source|mon.c|397|524}}; {{Source|effect1.c|358|433}}.</ref> | The demon opens doors and attacks twice in melee, each hit dealing a raw 0–19 electricity damage despite its cold-themed message. Its ranged snowball really does deal cold damage: a raw 0–19 in the affected area. Ordinary ranged opportunities are at distances three or four; [[Draft:Monster#Encounters and behavior|encounter-specific awareness]] can change this. It is immune to cold, poison, fear and sleep, but not electricity or fire.<ref>{{Source|minit.h|171}}; {{Source|mmelee.c|8|145}}; {{Source|mon.c|36|75}}; {{Source|mon.c|397|524}}; {{Source|effect1.c|358|433}}.</ref> | ||
Its demon ability can frighten a player below level 19 or try a spell, subject to the fear check, line of sight and applicable protection. Spells require hostility and a failed resistance check. Its twelve equally likely spell choices are listed in [[Draft:Monster# | Its demon ability can frighten a player below level 19 or try a spell, subject to the fear check, line of sight and applicable protection. Spells require hostility and a failed resistance check. Its twelve equally likely spell choices are listed in [[Draft:Monster spellcasting#Spell repertoire|the shared repertoire]]: these include sleep, a fire bolt and destruction of one item from a randomly chosen inventory slot, as well as lower-level effects.<ref>{{Source|mspec.c|68|99}}; {{Source|mspec.c|135|215}}; {{Source|aux3.c|395|414}}.</ref> | ||
At 2–24 HP, its special ability reduces it to 1 HP and attempts to summon two hostile [[Draft:Lesser frost demon|lesser frost demons]] on free floor squares beside you. This is not limited to hostile parents or to one lifetime use: healing above 1 HP can permit another response. Food does not pacify an ordinary frost demon.<ref>{{Source|mspec.c|68|99}}; {{Source|effect3.c|7|47}}; {{Source|mon.c|8|23}}; {{Source|inv.c|410|467}}.</ref> | At 2–24 HP, its special ability reduces it to 1 HP and attempts to summon two hostile [[Draft:Lesser frost demon|lesser frost demons]] on free floor squares beside you. This is not limited to hostile parents or to one lifetime use: healing above 1 HP can permit another response. Food does not pacify an ordinary frost demon.<ref>{{Source|mspec.c|68|99}}; {{Source|effect3.c|7|47}}; {{Source|mon.c|8|23}}; {{Source|inv.c|410|467}}.</ref> | ||
Revision as of 06:55, 12 September 2026
| f Frost demon | |
|---|---|
| Form | Ordinary creature |
| Attacks | 2 electrical attacks, raw 0–19 each; 2 defenses |
| Special abilities | Cold burst, fear, twelve spell choices, wounded summoning |
| Base level | 5 |
| HP | 75 |
| Hit | 20 |
| Defense | 20 |
| Action interval | 3 ticks; lower is faster |
| Kill experience | 200, when death is in sight |
| Generation | Ordinary and special encounters |
| Carried items | No fixed item; 0–2 random possessions |
| Immunities | Cold, poison, fear, sleep |
| Remains | Frost demon's heart; 50% on normal death |
| Remains use | Poisonous; summoning-rod alchemy |
Traits
| |
| Reference | minit.h in Omega 0.90.4, line 171[1] |
A frost demon combines cold bursts, electrical melee damage and hostile spellcasting. Its poisonous heart can be converted into a summoning rod, whose blessing does not make the summoned creature friendly.[2]
Generation
Frost demons belong to ordinary random-monster pools and to dedicated encounter selections in the deep Astral Plane and HellWell Volcano. Wounded level-6 demons can summon them beside the player. An ordinary frost demon has no fixed item and zero to two random possessions.[3]
Abilities
The demon opens doors and attacks twice in melee, each hit dealing a raw 0–19 electricity damage despite its cold-themed message. Its ranged snowball really does deal cold damage: a raw 0–19 in the affected area. Ordinary ranged opportunities are at distances three or four; encounter-specific awareness can change this. It is immune to cold, poison, fear and sleep, but not electricity or fire.[4]
Its demon ability can frighten a player below level 19 or try a spell, subject to the fear check, line of sight and applicable protection. Spells require hostility and a failed resistance check. Its twelve equally likely spell choices are listed in the shared repertoire: these include sleep, a fire bolt and destruction of one item from a randomly chosen inventory slot, as well as lower-level effects.[5]
At 2–24 HP, its special ability reduces it to 1 HP and attempts to summon two hostile lesser frost demons on free floor squares beside you. This is not limited to hostile parents or to one lifetime use: healing above 1 HP can permit another response. Food does not pacify an ordinary frost demon.[6]
Heart
Normal death drops carried items and has a 50% chance of leaving a frost demon's heart. Eating it causes poisoning. Ambrosia can buy it for 66 Au or charge 400 Au to convert the selected stack into one blessed +5 rod of summoning with 20 charges.[7]
The rod uses the same hostile summoning effect as the scroll of summoning, even when blessed. It chooses a random monster and needs an adjacent unoccupied floor square; you neither choose the creature nor receive a friendly ally.[8]
Strategy
Cold protection helps against snowballs, but electricity protection is needed for melee. Neither prevents the spell repertoire from damaging possessions. Breaking line of sight limits both spellcasting and ranged attacks; a quick finish avoids leaving the demon in its summoning range.
The heart is a sale or alchemy material, not safe food. Converting it solely to obtain combat support is a poor match for the rod's actual hostile effect; its twenty charges represent twenty opportunities to create another dangerous encounter, not twenty allies.
References
- ↑ lev.c in Omega 0.90.4, lines 373–394; mon.c in Omega 0.90.4, lines 134–203; mmelee.c in Omega 0.90.4, lines 8–145; mmelee.c in Omega 0.90.4, lines 227–311; aux2.c in Omega 0.90.4, lines 689–727; time.c in Omega 0.90.4, lines 47–74; item.c in Omega 0.90.4, lines 63–139. Ordinary construction, combat, timing and remains.
- ↑ minit.h in Omega 0.90.4, line 171; mmelee.c in Omega 0.90.4, lines 8–145; itemf3.c in Omega 0.90.4, lines 724–732.
- ↑ lev.c in Omega 0.90.4, lines 150–190; lev.c in Omega 0.90.4, lines 280–395; mspec.c in Omega 0.90.4, lines 68–99; minit.h in Omega 0.90.4, line 171.
- ↑ minit.h in Omega 0.90.4, line 171; mmelee.c in Omega 0.90.4, lines 8–145; mon.c in Omega 0.90.4, lines 36–75; mon.c in Omega 0.90.4, lines 397–524; effect1.c in Omega 0.90.4, lines 358–433.
- ↑ mspec.c in Omega 0.90.4, lines 68–99; mspec.c in Omega 0.90.4, lines 135–215; aux3.c in Omega 0.90.4, lines 395–414.
- ↑ mspec.c in Omega 0.90.4, lines 68–99; effect3.c in Omega 0.90.4, lines 7–47; mon.c in Omega 0.90.4, lines 8–23; inv.c in Omega 0.90.4, lines 410–467.
- ↑ minit.h in Omega 0.90.4, line 171; mon.c in Omega 0.90.4, lines 134–203; item.c in Omega 0.90.4, lines 63–139; itemf1.c in Omega 0.90.4, lines 664–749; site1.c in Omega 0.90.4, lines 845–869; iinit.h in Omega 0.90.4, line 362.
- ↑ itemf3.c in Omega 0.90.4, lines 724–732; effect3.c in Omega 0.90.4, lines 7–47.