Draft:Zombie overlord: Difference between revisions

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连续整理怪物独立草稿:来源、能力、遗骸与策略,并同步符号索引
 
整理怪物生成召唤与遗骸机制,修正火山来源和炼金说明
 
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== Generation ==
== Generation ==
Zombie overlords occur in ordinary random pools and the [[Draft:HellWell Volcano|Volcano]]'s special monster table. They begin hostile, with zero or one random possession and no fixed item.<ref>{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}.</ref>
Zombie overlords occur in ordinary random pools, including the [[Draft:Monster generation#Volcano and Castle|Volcano's level-4&ndash;9 branch]]. Their separate entry in its depth-indexed table cannot be selected within the twenty-level limit. They begin hostile, with zero or one random possession and no fixed item.<ref>{{Source|lev.c|166|195}}; {{Source|lev.c|280|394}}; {{Source|defs.h|156}}.</ref>


== Description ==
== Description ==
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== Raising the dead ==
== Raising the dead ==
The shared [[Draft:Summoning#Shared rules|summoning placement]] and [[Draft:Monster remains#Other uses|remains rules]] explain where the replacements appear and which property is consumed.
Its nearby special action examines the top ground item on each square within two squares of itself. Each such corpse is consumed in an attempt to summon a hostile creature of the original corpse's kind beside the player. These are not all converted into ordinary zombies. The attempt needs an empty adjacent floor square near the player; failure still consumes the selected corpse item.<ref>{{Source|mspec.c|538|556}}; {{Source|effect3.c|7|43}}.</ref>
Its nearby special action examines the top ground item on each square within two squares of itself. Each such corpse is consumed in an attempt to summon a hostile creature of the original corpse's kind beside the player. These are not all converted into ordinary zombies. The attempt needs an empty adjacent floor square near the player; failure still consumes the selected corpse item.<ref>{{Source|mspec.c|538|556}}; {{Source|effect3.c|7|43}}.</ref>



Latest revision as of 02:13, 14 September 2026

Omega 0.90.4
Z Zombie overlord
FormOrdinary creature
Attacks1 physical lunge, raw 0–19, plus life drain of strength 7; 3 defenses
Special abilitiesLife drain; raises corpses as their original species
Base level7
HP100
Hit10
Defense30
Action interval3 ticks; lower is faster
Kill experience460, when death is in sight
GenerationOrdinary and special encounters
Carried itemsNo fixed item; 0–1 random possession
ImmunitiesFear
RemainsExtremely dead zombie overlord; 50% on ordinary normal death
Remains useInedible; no alchemy
Traits
  • Hostile
  • retreats
  • not intangible
Referenceminit.h in Omega 0.90.4, line 241[1]

A zombie overlord is an undead monster that drains life and raises creatures from nearby corpses. Its resurrection ability can consume valuable remains and produce enemies beside the player.[2]

Generation

Zombie overlords occur in ordinary random pools, including the Volcano's level-4–9 branch. Their separate entry in its depth-indexed table cannot be selected within the twenty-level limit. They begin hostile, with zero or one random possession and no fixed item.[3]

Description

An overlord has one physical lunge, dealing a raw 0–19 damage, and three defenses. Each successful attack also attempts life drain of strength 7. Negative-energy immunity blocks the life drain; otherwise it either reduces strength and constitution by seven each or drains seven experience levels. Armor preventing the direct blow does not cancel that rider.[4]

It retreats while hostile, but can still attack when adjacent. Fear is its only innate immunity, and it is neither intangible nor immune to ordinary physical damage.[5]

Raising the dead

The shared summoning placement and remains rules explain where the replacements appear and which property is consumed.

Its nearby special action examines the top ground item on each square within two squares of itself. Each such corpse is consumed in an attempt to summon a hostile creature of the original corpse's kind beside the player. These are not all converted into ordinary zombies. The attempt needs an empty adjacent floor square near the player; failure still consumes the selected corpse item.[6]

The raising effect does not itself require hostility or line of sight. Picking up valuable corpses removes them from its ground search. Normal death has a 50% chance to leave the overlord's own inedible corpse, which has no alchemical use.[7]

Strategy

Collect important remains before allowing the overlord to act nearby. Keeping distance from the overlord does not ensure that its summoned replacements appear far away: their placement is beside the player. Negative-energy protection addresses its melee drain, while its lack of physical or elemental immunities leaves several direct ways to kill it.

References