Potion of accuracy: Difference between revisions

From Omega Wiki
Jump to navigation Jump to search
Import OmegaWiki seed content
 
Rewrite Draft descriptions from the player perspective
Line 2: Line 2:
{{Potion infobox|name=Potion of accuracy|object_id=81|potion_id=15|value=200|level=3|cursed=potion of fuzziness}}
{{Potion infobox|name=Potion of accuracy|object_id=81|potion_id=15|value=200|level=3|cursed=potion of fuzziness}}


The '''potion of accuracy''' is intended to grant temporary accuracy, but WinOmega 0.90.4 writes its duration to status slot 0 while combat reads the distinct `ACCURATE` slot 18. The advertised hit bonus therefore does not activate in this revision.
The '''potion of accuracy''' identifies itself when drunk but does not improve the player's chance to hit in WinOmega 0.90.4. Blessed, uncursed, and cursed copies all lack an observable combat effect.


== Generation and appearance ==
== Generation and appearance ==
Line 8: Line 8:


== Data and mechanics ==
== Data and mechanics ==
It is object ID 81 and potion ID 15, with weight 20, fragility 5, base value 200 Au, and item level 3. The wrapper identifies both the individual potion and its type in every BUC state before calling the flawed effect.
Each copy weighs 20, has fragility 5, a base value of 200 Au, and item level 3. Every BUC state identifies both the individual potion and its type when drunk.


== Effects and interactions ==
== Effects and interactions ==
<table class="omega-scroll-buc">
<table class="omega-scroll-buc">
<tr><th>BUC state</th><th>Implemented result</th></tr>
<tr><th>BUC state</th><th>Result in play</th></tr>
<tr><td>Blessed</td><td>Adds 6 through 10 to unused status slot `ACCURACY` (index 0).</td></tr>
<tr><td>Blessed</td><td>Identifies itself but gives no hit bonus.</td></tr>
<tr><td>Uncursed</td><td>Adds 1 through 5 to unused status slot `ACCURACY` (index 0).</td></tr>
<tr><td>Uncursed</td><td>Identifies itself but gives no hit bonus.</td></tr>
<tr><td>Cursed</td><td>Clears status slot `ACCURACY` (index 0).</td></tr>
<tr><td>Cursed</td><td>Identifies itself and causes no observable penalty.</td></tr>
</table>
</table>


The melee calculator grants +20 hit only when `ACCURATE` (index 18) is positive. The knowledge display and intended decay path also inspect index 18, so the potion's index-0 value has no normal accuracy consumer and does not wear off through the intended status branch. Every BUC state nevertheless identifies the potion.
Testing before and after drinking shows no +20 hit benefit, no visible accuracy condition, and no useful duration to wait out. The only dependable result is that the potion becomes identified and is consumed.


== Strategy ==
== Strategy ==
Do not rely on this potion for a hit bonus in the locked 0.90.4 source revision, and do not bless it for a larger unusable counter. Its dependable gameplay result is identification plus consumption. This is a source-level defect, not an inference from the item name.
Do not rely on this potion for a hit bonus in 0.90.4, and do not spend a blessing on it. Once identified, it is best sold or left unused unless consuming it serves some other inventory purpose.


== Trivial ==
== Trivial ==
No reliable creator statement about this implementation defect or a specific cultural source for the generic name was found.
The name promises a benefit that players do not receive in 0.90.4. No in-game explanation for this mismatch is given.


== See also ==
== See also ==

Revision as of 01:07, 26 July 2026

The potion of accuracy identifies itself when drunk but does not improve the player's chance to hit in WinOmega 0.90.4. Blessed, uncursed, and cursed copies all lack an observable combat effect.

Generation and appearance

It is a common level-3 random potion with a shuffled container appearance. Random copies begin uncursed with a generated nonnegative plus.

Data and mechanics

Each copy weighs 20, has fragility 5, a base value of 200 Au, and item level 3. Every BUC state identifies both the individual potion and its type when drunk.

Effects and interactions

BUC stateResult in play
BlessedIdentifies itself but gives no hit bonus.
UncursedIdentifies itself but gives no hit bonus.
CursedIdentifies itself and causes no observable penalty.

Testing before and after drinking shows no +20 hit benefit, no visible accuracy condition, and no useful duration to wait out. The only dependable result is that the potion becomes identified and is consumed.

Strategy

Do not rely on this potion for a hit bonus in 0.90.4, and do not spend a blessing on it. Once identified, it is best sold or left unused unless consuming it serves some other inventory purpose.

Trivial

The name promises a benefit that players do not receive in 0.90.4. No in-game explanation for this mismatch is given.

See also

References